can

joined 1 year ago
[–] [email protected] 1 points 1 year ago (1 children)
[–] [email protected] 4 points 1 year ago

I don't even see how it's possible to stop someone from using social media until they're 18 unless they truly don't want to.

[–] [email protected] 17 points 1 year ago* (last edited 1 year ago)

You badly underestimate the proportion of people who have never heard of Mastadon.

[–] [email protected] 2 points 1 year ago

RIP Mario and Luigi

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Oh you're in for a treat. I'd really recommend playing the original Paper Mario first if you haven't already.

[–] [email protected] 1 points 1 year ago

In nearly 17 years at Valve, Wood helped build and ship the company’s most notable titles, including Left 4 Dead, Left 4 Dead 2, Portal 2, CS:GO and both episodes of Half-Life 2. He was a founding member of the CS:GO project and worked on that series for six years; he was pivotal in crafting Portal 2’s co-op mode, and he created choreography and combat scenes in Half-Life and Left 4 Dead. Level design was one of his specialties.

You have my attention.

“It really is more about cozy exploration,” Wood told Engadget. “The game has aspects of platforming, but it's very light platforming. It's more about exploring vertically, and exploring nooks and crannies. I've done a lot of things throughout my career, but one of the things I spent a lot of time doing was level design in video games, so I have a lot of personal interest in creating spaces that feel fun to explore, to sort of poke around in.”

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