bungle_in_the_jungle

joined 1 year ago
[–] [email protected] 6 points 17 hours ago* (last edited 17 hours ago) (2 children)

I loved the Guybrush Threepwood reference they had in the game. It's off to the side of the image you have there with the portrait paintings if memory serves!

[–] [email protected] 3 points 2 weeks ago (1 children)

Iirc there are also cheat codes. I definitely remember reading about them in a magazine back then and having the best time flying around this zone as super sonic.

[–] [email protected] 1 points 3 weeks ago

Like the others have said, it's pretty much identical. What makes it perfect on mobile (imo) is dragging the cards feels more natural (especially being a board gamer).

[–] [email protected] 13 points 3 weeks ago (9 children)

I've installed this on my phone and man let me tell you having free time was a thing before this 😅

[–] [email protected] 10 points 1 month ago (2 children)

No Mans Sky at launch but man... What a comeback for them!

[–] [email protected] 2 points 1 month ago (1 children)

This game was great! Looking forward to trying the next one when it's fully released.

[–] [email protected] 10 points 1 month ago

Nintendo being Nintendo

[–] [email protected] 2 points 1 month ago

Ha ha... Take my updoot 👏

[–] [email protected] 4 points 1 month ago

Yes, but the breakdown of the FiST acronym was very clumsily thrown together based around that concept.

[–] [email protected] 19 points 1 month ago (8 children)

FiST: Forged in Shadow Torch

Such a stupid and contrived name.

[–] [email protected] 5 points 1 month ago

You give me hope!

Not quite enough to quite believe just yet. Been burned too many times with this franchise.

But still. 🤞

[–] [email protected] 10 points 1 month ago (1 children)

Ooh, this looks great... thanks for sharing! Maybe it will finally rip my excel spreadsheets from out of my hands 😂

 

Always love when a new Good Blood video hits. This one is a great deep dive onto the design philosophy behind the Zelda series and the team's struggle to hit the right balance between freedom and guided play.

 

Can't just be me, can it? Currently 0 for 3 on interviews because I can't seem to get past the technical interview/test. Usually because of some crazy complicated algorithm question that's never been relevant to anything I've ever had to do on the job in all my years coding.

Also, while I'm ranting: screw the usual non-answer when given feedback.

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