ampersandrew

joined 1 year ago
[–] [email protected] 3 points 9 months ago

Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren't that profitable?

It always struck me as Moneyball. That yes, the big publishers were leaving a ton of money on the table by not catering to customers that are there but have been long abandoned in favor of the true goliaths like Call of Duty and Assassin's Creed. The way the big publishers used to operate was by making a lot of bets and then building on what worked while making other new bets. Instead, AAA portfolios went from dozens of games per year down to single digits. When you make a lot of bets, some of them inevitably won't work.

Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

Yes, not mutually exclusive with the above strategy, lol.

[–] [email protected] 1 points 9 months ago (1 children)

Oh, sorry, I meant the Avengers cycle, since that article I linked was about a combined loss between the two games, but really...Avengers was the more expensive game and did the brand damage. Suicide Squad will be that again, even though WB had several years to see this coming.

[–] [email protected] 1 points 9 months ago (3 children)

Some day my Marvel fatigue will have worn off, and I'll be in the mood for it. If it's still for sale, I'll buy it. If not, maybe I'll pirate it. I'm glad they made a good game; it just wasn't a game I was looking for when it came out, and I don't think I'm alone. If you want to see this cycle happen again in real time, keep an eye on Suicide Squad over the next few weeks.

[–] [email protected] 2 points 9 months ago (6 children)

Sorry, man. I didn't watch Andor either, for very similar reasons. Sometimes I've just had too much of the thing.

[–] [email protected] 1 points 9 months ago (8 children)

https://gamerant.com/square-enix-marvel-games-loss/

Personally, I didn't play Guardians of the Galaxy because I'm very, very Marvel-ed out, and I didn't like Guardians Vol. 2.

[–] [email protected] 1 points 9 months ago (10 children)

Hey, at least that game came out.

Hindsight is 20/20, but they would have saved a lot of money if it hadn't.

[–] [email protected] 4 points 9 months ago

Cyberpunk 2077 had the expectations of the Witcher 3 that a Deus Ex never had a prayer of catching, because at a macro level, those two games are not structured the same despite the shared DNA. Embracer probably doesn't see it as a safe bet, because it's not a safe bet in the current economic climate. Tomb Raider probably is. Gunfire Games is probably plenty safe in the wake of Remnant II, and I'm sure the developers of Titan Quest II, Alone in the Dark, Outcast: A New Beginning, and Tempest Rising are all hoping that fans of those genres are as hungry for the games they're making as possible, because it will likely take a Remnant-sized success to keep them safe from layoffs. In the meantime, they seem to be spared, because it's all hands on deck to make those games great before they release.

[–] [email protected] 13 points 9 months ago (1 children)

To my understanding, Deus Ex has never "printed money".

[–] [email protected] 3 points 9 months ago (2 children)

The IP they bought was largely neglected in the first place, so I'm not sure there's much of a market for it. More likely they cast a large net with the properties they own, and the winners are the ones that survive the current economic conditions.

[–] [email protected] 1 points 9 months ago (12 children)

I mean, was it better when these devs were put to work on an Avengers game that no one wanted?

[–] [email protected] 6 points 9 months ago

You're going to need a better eye for asset flips. It's too easy to dilute the meaning of the term if you're going to start including the likes of Palworld.

[–] [email protected] 3 points 9 months ago

Still trying to finish Pillars of Eternity. The level scaling is all sorts of weird with the White March content. The game's original level cap was 12, I think, and I'm there now, close to 13. Since both your to-hit chance and all of your defense stats are significantly affected by leveling up, some areas are ridiculously easy, and a few areas are ridiculously hard. I can waltz through the majority of combat encounters and then end up in one where all of their magic casters immediately stun/paralyze me or knock me down for about 10 seconds straight, rendering me completely unable to defend myself, and the fight ends poorly in hardly any time at all. And what sucks is that I know it'll be a cakewalk if I come back and do this fight in like 2 levels, because enough of my party will survive the dice rolls that lead to characters being paralyzed for so long, so that I can properly respond and keep my party alive. I hope they adjusted this stuff in the sequel, which I do intend to start right after I finish this game.

I also picked up Tekken 8. I have historically not been a Tekken fan. The movement is weird, and the characters feel like they all do kind of the same thing, which takes a lot of the fun out of a fighting game where you get to select a character. At least it's a full package. I went through the arcade story mode, which is a much-needed tutorial after the complete lack of any such thing in Tekken 7. The cinematic storyline, which I haven't finished yet, seems to have gotten rid of the biggest problem with Tekken 7's story mode, which was that narrator who made the craziest anime nonsense seem boring. And as for the character stuff, the Heat system does add in a pinch of flavor that incentivizes you to do something somewhat unique with your character in order to stay in Heat mode longer; for instance, if I'm playing King, doing his powerful grab moves will extend his Heat meter, which means it's rewarding you for playing him the way he ought to be at his coolest. We'll see how that goes. Unfortunately, the online mode has been a no-go. There's a problem right now where playing the game through Proton just results in a lot of disconnects, so I've hardly been able to finish a match, and I likely won't try again until I see some patch notes acknowledging that they've fixed the issue, either on Bandai-Namco's side or Valve's side or both.

view more: ‹ prev next ›