So perhaps the updated hypothesis is all asshole communities are tied to live service games, but not all live service games have asshole communities?
ampersandrew
Honest question: can you name an asshole gaming community that isn't tied to a live service game? Because I feel like the shitty community comes from expecting everything to be continually improved, and lots of those improvements are subjective, so someone's improvement is someone else's regression. I'll happily revise my hypothesis with some good counter examples though.
Congrats! Yeah, lots of tricky fights in that game are solvable by just observing statuses and such. The game exposes almost 100% of its information.
I'd recommend playing them in release order. You can skip the MSX games and go right to Metal Gear Solid, but these games do build on each other. MGSV is probably the best-playing game in the series, but it has the least of the story bits that the series is known for.
Metal Gear is a series that will turn on a dime from being deathly serious into breaking the fourth wall for a joke or gameplay reasons. They're amazing.
A few dozen hours of content over the course of a month; I don't think it's strange that the player count dropped substantially. Live service games just broke how people think about video games, and this isn't a live service.
So what? Baldur's Gate 3's player base is about a tenth of what it used to be too. So is Elden Ring.
CD Projekt Red is owned by a public parent company, and their last game was probably in the top 50 of most expensive ever made, with some of the highest production values we've ever seen, at least with the latest 2.0 update. Valve wouldn't count as a AAA developer by your definition, but it's difficult to call Half-Life: Alyx anything but a AAA game. I don't think most people would follow your definition.
Do you have much crowd control in your party? Can you disable either him or his minions? Pay attention to what he is vulnerable to and what makes him vulnerable when he goes into that other state. Remember that you can inspect any enemy and see their buffs and what type of enemy they are. Perhaps you have special arrows strong against that type. Perhaps you have some spells that do a type of damage that works well against him.
Do you have any more info to provide for that fight without spoilers for others so that I can point you in the right direction? What's the issue you're running into in that fight?
You think that's the year the Epic store closes?
For the author and everyone else. If they're not throwing away their entire tech stack and workflow for how they build this sort of game and starting from scratch, they're making a huge mistake. At least start with what Obsidian built for Avowed and work from there.