That's sad news about the studio. I suppose some people forgot that the original Mass Effect had quite a few issues and it wasn't until 2 that it got real good, and having that bar set at a payoff that was only possible through three games of narrative choices and carryover was impossible to hit for Andromeda.
all-knight-party
It seems like it was cursed with "how the heck do you follow that up?" Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.
I hope in the future Bioware steps back from adding those "MMO side quest" style side content they began including for Inquisition, it did really change the feel of the whole game having those there.
Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don't understand where and how to access the different types of gameplay at will, and it's too early on in your character's development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don't have patience or weren't interested in the game to begin with have likely already had their opinions begin to solidify.
I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.
How do you feel about/have you played Andromeda? I love the ME trilogy, and I was a quarter through ME2 doing a trilogy replay as well, but then Starfield released. I'll get back to it eventually though. I haven't played Andromeda myself, but I feel like it couldn't possibly be as terrible as the kickback it got on release.
I'd say I'm agnostic, but my parents also didn't force religion on me, my dad is Catholic, and my mom is Thai Buddhist, and I view the Buddhist ideology to strive for to be satisfied without material as an honorable goal. I feel as if I believe that attaining that mindset really is nirvana, and I don't think you need to be particularly religious to think that's possible.
It's about time to rewatch Avatar, isn't it...
Absolutely. There are a few studios I love so much that I know what they produce I'll enjoy well enough to find it worth it, and so I'll watch a gameplay trailer or two to get a baseline understanding of the type of game I should expect, and as soon as I'm satisfied by the premise, that's it.
I wait for release and explore around the possibilities myself and wonder things, and test things, and get mad that I didn't realize I could do a thing the whole time, but it's really just an awesome way to experience a game.
Of course, this only works if I trust that the studio will put out a baseline of quality and expected type of gameplay. If a game is of questionable quality money becomes a larger issue than ideal experience.
Absolutely. A huge reason why soulslikes are so beloved. Through a huge combination of deliberate decisions touching nearly every facet of the game, an ethos is crafted all for the sake of intriguing the player, challenging the player's mind and physical execution, and then triumphing, with discovery of several forms peppered throughout the way.
The lack of a map, enabled by a well designed and memorable world is one of the best examples for me. Nothing else I've played quite matches navigating Dark Souls without a map. You're in one spot of this large, interconnected, seamless world. You just finished grinding an item in Darkroot Garden, and you want to return to Firelink.
Mentally, a collage of images appears in my mind, laying a pathway, a map of the world, the different paths and elevators I must take to get to where I need to go, and I begin walking, and I follow my own directions. That experience is all over the place in that game, and for all the obtuseness that's in there, it was still so worth it to commit to that design so hard.
I'd love to live in a world where I could just install everything and never struggle for storage space.
Ohh yeah, this article. I've only personally witnessed about a half second stutter on occasion in the cities, I could probably count the occurrences on two hands with about 30 hours in, but that sounds about right because even Oblivion whose own optimization bottlenecks itself gets "traversal stutter" for me on PC.
Memory leaks are possible for sure, especially since Digital Foundry confirmed there's still save game load time bloat after a long playthrough.
Is that a hardware thing? I haven't had any real stuttering or freezing, just low FPS in the cities
Mentioning smoking breaks is a big part, I think. At a place I used to work if you smoked you basically got free extra breaks to take care of it that other associates did not, and depending how tough your job is it could be an incentive.