abraxas

joined 1 year ago
[–] [email protected] 0 points 2 months ago

I found it. It's in Nexusmods instead of in the game.

[–] [email protected] -2 points 2 months ago* (last edited 2 months ago) (5 children)

If you don’t like spicy food. Don’t buy spicy food

I don't know about you, but every spicy restaurant I know has a little "difficulty slider" where you get to ask them not to pour a gallon of ghost pepper into it. It's about making the customer happy.

If you don’t want to “git gud”. You can use summoned spirits. NPCs, other players

Or I can fucking mod the piece of shit and complain about it on forums because it's fucking stupid. But I want BURN Bloodborne because I can't mod it.

There already is a difficulty slider. It’s one you set for yourself.

Yeah. I'm getting really good at archery. Think I'll cut my eye out. Natural difficulty slider

Why is it every time I express a valid criticism about an otherwise story-heavy game with a stupid difficulty-related gimmic the cringe-posse comes out and tries to convince me the game is perfect and no human being would find my opinion valid. Like seriously what I tell my little nieces and nephews, if you don't have anything nice to say, move along.

In other news, I DO respect the Viva La Dirt League reference.

[–] [email protected] 2 points 2 months ago

I think it’d be a bit more difficult than you are assuming however since it is also a multiplayer game. I guess they could limit the difficulty options to offline players only.

For online play, you can just match people who are using the same difficulty, and perhaps disable PVP entirely for Easy difficulty. For everything but PVP, it's not that big a deal. Seamless Co-Op Mod works with the Easy Mode mod. If modders can make a coherent experience, I'm sure From could. If they wanted to. Which they don't.

[–] [email protected] -2 points 2 months ago (3 children)

Making it a game about ambiance and story makes it a different game, doesn’t it?

Not really. The experience with the Easy Mode mod in place is pretty much the same. I saw more "You Died" screens on easymode than the typical player sees on regular mode. The only difference is that I didn't waste my money on Elden Ring by having to give up less than 10% into the game like I did on Bloodborne after 50 hours or so.

Some of us, especially older gamers, just don't have the reflexes for that type of game. Unfortunately for us, Fromsoft writes GREAT stories and Let'sPlays are still kinda boring.

[–] [email protected] 2 points 3 months ago

The article I had found on the topic suggested linux users provided higher quality bug reports, in addition to more bug reports.

The real issue is that some game companies don't want bug reports because they don't want to fix bugs.

[–] [email protected] 21 points 3 months ago (7 children)

Actually, I think they don't want linux gamers, with their higher technical savvy. Some game dev companies love how 90% of their bug reports come from 10% of their users (and even brag about it). Other companies would rather just not get those 90% of bug reports.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

For me, the primary appeal of a Bethesda RPG is that “take off in a direction, you’ll find a story” feel

I don't entirely disagree.

The insanely frequent, lengthy cutscenes cut into the continuous flow

You mean the ship going into warp or landing loading screen? There aren't really a ton of cutscenes. If I had to give a tedious downside, it would be the "power minigame" but at least it ends with a violent encounter with a strongish enemy 9 times out of 10

The choice to use procedural generation was odd and really took away from the more intentional feel of prior Bethesda games

See, THIS might be where my age plays me. My first Bethesda game was called "Arena", and it was all procedural. My second Bethesda game was "Daggerfall" and it was ABSURDLY huge procedural. I've never seen some procedural elements as a downside to extend the plot (and in fact, Skyrim's radiant quest system is procedure), as long as there was sufficient hand-made content.

Now here's the thing. By all reports (both self-reports that can be questioned, but also people who dug into game files), Starfield has more handmade content than Skyrim. It's just that the thousand planets above and beyond that were procedural. I LIKE that balance. A lot. It solves the "Morrowind problem" (Morrowind was slammed at first because the world was SO much smaller than Daggerfall's) for me while still giving you 60-80 hours of handcrafted stories, characters, maps, etc. But I can see how other people who dive into into the procedural content might step back and say "boy this game is so reptitious". Sometimes our gameplay loops define our enjoyment. I know I hated Persona 2 for years for the dumbest reason ever - I got addicted to the casino minigame and lost track of the story, then found the casino game too tedious and I had no desire to play the game anymore.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (2 children)

Yall are getting downvoted, but I think it’s great that you have a game you like.

100%. I get baffled that Starfield gets so much hate, but then some of my favorite games aren't very popular (Book of Hours anyone? lol)

I can even see the perspective of this being a better Outer Worlds

Yeah. Outer world was in reality the polar opposite of Starfield. A game that was excessively theme-driven but had lackluster "everything else" to go with it. A little (less than Outer Worlds used) bit of tongue-in-cheek "Spacer's Choice" could have worked like Vault Boy does in Fallout, and I wish Starfield had done something like that. But on story and gameplay alone, Starfield destroys Outer Worlds.

I think people like myself are just upset that we didn’t get scifi skyrim

This is the funny part. If I had to describe why I love Starfield to someone who had been living under a rock and hadn't ever heard of it, I'd say "because it's like Skyrim in space". In so many ways, if I'm being honest.

The thing is, the biggest critique people have against Starfield isn't all the crazy bugs (we remember those from Skyrim) or the really tropey shit, some skyrimmy feature it's missing, or anything in between. It's that they don't find Starfield "fun" in this hard-to-place sort of way. Perhaps that's you? If so, maybe you can see how someone would feel about Starfield if, for some reason, it clicked as fun from the start.

Now, I have some complaints about Starfield. But most of them have to do with things that Skyrim didn't even try (the shipbuilder, which I hear has improved of late) or the lategame (which means I got my fun out of it).

Also, I've learned not to take downvotes too badly most of the time. Everyone has opinions, and just because I reserve downvote for the rare "this person is an absolute idiot" doesn't mean other people do :)

[–] [email protected] -3 points 3 months ago (6 children)

Strange. I have more playtime in starfield than Skyrim. And the thing that draws me in is the story.

It's like it got most things right that Outer Worlds got wrong.

[–] [email protected] 5 points 3 months ago

Honestly, I think just making the forward-burst functionality work for controller users instead of as a "keyboard hack" is enough.

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