Fuck it man, indulge, it's not the end of the world ya know?
You're too tired to brush your teeth before bed one night you don't stop brushing your teeth forever.
It's okay to mess up, just get back on track the next day. It's not all or nothing, it's not a short-term fad die, it's a lifestyle change, for life.
If your CICO was a line graph and yesterday was normal, today was a big spike, and tomorrow was normal, none of that shit matters when you look at the line over the length of a year of good habits.
You won't even be able to see this one-off, single-day spike, blip, what have you. It's a drop of water in the middle of the ocean.
Let yourself make mistakes, just acknowledge it was not the norm, and learn from it. If you bastardize failure you're setting yourself up to fail harder due to unrealistic expectations, unsustainability, etc.
So I say fuck it. Blow your CICO up today. Just do right by yourself for the rest of the week.
Time is the one thing we all suffer through equally.
It doesn't matter if you're a whale gamer with 100 ships or a normal person with 1 or 2.
Those 10 minutes pass the same for us all. And it's that consequence upon death that gives real weight, meaning and purpose to your choices.
It's what's meant to keep you from going, "hurr durr guns go brrrr" and shooting everyone you see on sight like a neanderthal.
The only thing I don't agree with is the current durations given the state of the game.
Often your ship explodes through no fault of your own. They should incrementally increase wait times as the game stabilizes more on my opinion.
But in a game where death is not permanent like real life time is one of the few things that weighs on us all the same.
And yes, ofc owning more ships b/c you're wealthier than other players does give you an advantage over other players, doesn't invalidate my point.
If anything that's making it more realistic, and some day 200 years from now when they implement "Death of a Spaceman" there will be harsher penalties to death that you can't whale your way out of, forcing you to prize your life and take action accordingly.
It's not meant to appeal to everyone. Nothing is meant to appeal to everyone.
If you don't like it, that's fine, don't play, no one is forcing you.
If you disagree with the game mechanics, that's fine, don't play. No one is forcing you.
If the devs need to do x, y, and z to appease you as an individual or you're going to quit, that's fine, don't play. No one is forcing you.