TechnoBabble

joined 1 year ago
[–] [email protected] 8 points 1 year ago

For all the problems the game has, the major thing they get right is the environment.

Almost every area looks more than great, some are industrial, luxurious, barren, creepy, outright hostile, or cozy, but they are usually always gorgeous.

The environments are what pushed me to keep giving the game a chance after the initial shock of not having a cohesive overworld.

[–] [email protected] 23 points 1 year ago (13 children)

I've flipped flopped my consensus about the game a couple times, but my conclusion is this...

Starfield is not going to be what you expected from Skyrim in space, at first. It will seem weird and claustrophobic and broken.

But if you give yourself a bit to acclimate to the world they've built, there is a surprisingly engaging game underneath.

I believe they've left most planets barren on purpose, so they can easily shove DLC wherever they want for the next 10 years.

"New facehugger planet, 20 hours of exciting quests and valuable loot! - $29.99"

That's 100% going to happen.

 

I've got a working setup from about 2 months ago on my PC.

Has the overall experience on PC improved enough to warrant me diving into the latest mods and settings?

So far I've just updated Yuzu to the latest EA build.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

The real danger behind Chat Control and similar measures, is that countries won't even have to utilize parallel construction anymore. No longer will dragnet surveillance mostly target the big guys. They'll be able to basically automate prosecution of any crime that they desire.

Think about how many little slices have been taken out of our freedom pie over the last 10 years. How many similar dystopian laws have passed despite our outrage?

Technology is outpacing our ability to protect ourselves, and countries will keep pushing boundaries until nothing is left sacred.

Oppression never sleeps.