I like the explaination and the work behind your picture. Is the screenshot from blender?
Sphks
Up to four in split screen. We played it with my two kids in couch coop. We where three in split screen. Each player has one house. The money is shared, so I was working to get money, while my kids were exploring and having fun.
I don't remember exactly but one player is mandatory (the one starting the "save"/"world"), then the three others are optional. However you don't want to play a lot without the other characters since they will not progress (the more you do something with one character like cutting wood, the easier it is for this character).
I played it with my kids in coop mode.
What's great is the progression system. You start very poor, having to cut wood, with nowhere to go that far. The areas and what you can do unfold themselves step by step.
"NOT ENOUGH CONVENTIONAL MEMORY"
Ok. Time to set and launch a specific autoexec.bat.
Twist: You work at Unity.
I am flabbergasted.
Do you REALLY think that I need a picture of "a new sport"?
For me it's any Point and Click games. Nothing seems obvious.
The first days are indeed really short. You have to upgrade your tools and your player to have days long enough to explore. It is still a limiting factor for big explorations. You have to pack your stuff. I can understand that it can be unfun.
Aviation is now mostly full automatic. On the otehr hand, there are tons of beacons to help it.
We need a game launchers launcher.
There are multiple French websites that do this. It is legal (otherwise these websites would not do this anymore, it's been a while).
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