Smorty

joined 1 year ago
[–] [email protected] 0 points 1 week ago

What dies the show have to do with the text?

[–] [email protected] 7 points 1 week ago

Eating the rich is like a million times better than eating other animals. literally one of the best things as can do currently to improve the environmental stuff

[–] [email protected] 1 points 2 weeks ago (1 children)
[–] [email protected] 1 points 3 weeks ago (1 children)

Ooh, that's an interesting effect. What vest do you use?

[–] [email protected] 1 points 3 weeks ago (3 children)

Really? How do you think that happened? Sounds like imma try that too soon...

[–] [email protected] 2 points 3 weeks ago (1 children)

Dumb question, but what does it mean for a zip up sweater to be unzipped? Isn't that the exact opposite, or is zipped a completely different word? (non native speaker here)

[–] [email protected] 2 points 3 weeks ago

Trust me, I'm on it!

[–] [email protected] 3 points 3 weeks ago (4 children)

Do you feel more comfortable with less or more layers? I personally always keep my thinner jacket on me cuz i don't like seeing my hairy arms...

 

For some reason I find vests, and specifically down vests very comfortable. I know that some of you have problems with polyester though, so I'd love to hear about your comfy clothes! (I kinda wanna test out some new stuff)

[–] [email protected] 3 points 3 weeks ago

Hear me out, if we somehow had infinite energy and need that stuff for rockets, it's a reasonable exchange. Not for cars though. Just use E cars, they're way more efficient.

[–] [email protected] 2 points 3 weeks ago

purchases peashooter

[–] [email protected] 1 points 4 weeks ago

Yeah, they make almost everything we live with, so without them we would be done for! /s

[–] [email protected] 1 points 4 weeks ago

They both look like they really hate this flag.

 

The messages here are mostly in German, but I'll try to translate mist of it:

**dpkg:** Error when editing the package linux-image-6.9.7+bpo-amd64 (--configure): <<Installed posts installation script of the package linux-headers-6.9.7+bpo-amd64<<-subprocess returned error code 1 **dpgk:** dependency error hinders configuration of <that Linux header package>: linux-headers-6.9.7+bpo-amd64 depends on linux-image-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1) | linux-image-6.9.7+bpo-amd64 -unsigned (= 6.9.7-1~bpo12+1); but: Package linux-image-6.9.7+bpo-amd64 is not configured yet. Package linux-image-6.9.7+bpo-amd64-unsigned is not installed. **dpgk:** Error while editing the Package linux-headers-6.9.7+bpo-amd64 (--configure): Dependency problem - remains unconfigured **dpkg:** Dependency problem hinder configuration of linux-headers-amd64: linux-headers-amd64 depends on linux-headers-6.9.7+bpo-amd64 (= 6.9.7-1~bpo12+1); but: Package linux-headers-6.9.7+bpo-amd64is not configured yet. **dpkg:** Errow while editing package linux-headers-amd64 (--configure): Dependency problem - remains in configured Errors occurred while editing these: linux-image-6.9.7+bpo-amd64 linux-headers-6.9.7+bpo-amd64 linux-headers-amd64

I really hope someone can help me out here..

EDIT: I kinda forgot to actually mention my problem. When booting nornall, I get stuck at a lonely white blinking cursor on a black screen, so startx seems to make some problems. I enter a TTY and run startx and this is what I get when running startx:

output of startx

SOLUTION

  • Uninstall your current nvidia driver (for example using sudo apt remove nvidia-driver on Debian)
  • Install the headers for your kernel. your kernel you can check rather easily by running neofetch
  • Install the headers required for your kernel. Do that by listing all packages with your kernel name in it. For example like this: apt list *6.9.7+bpo*
  • reboot, install your nvidia driver again and rovoot again. Should be done.
 

Is this a feature or just another bug on the canvas?

Also right now it just keeps on trying to load the canvas while it all stays white. "Not cached" it says, but it just waits right there...

10
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

The autocompletion works (mostly) but for example Vec::new() doesn't highlight anything at all. I do get errors when not putting a semicolon, but things like passing too many arguments into the println macro doesn't throw an error. Or how shown in this example, it did not autocomplete the clone method, while also just accepting .clo; at the end of a String (it also didn't autocomplete "String"). In the video I show how it also gives me a recommendation for setting vec![] as a type, which doesn't make any sense. It only seems to a very limited selection of methods and some words I already used in the script. Is this how it's supposed to be, or do I have some very old version perhaps?

EDIT: Look in description for the fix

 

Screenshot of various amazon listings of eye masks for sleeping. They all have cutesy kidish design. One of them stands out, as it is not a cute eye mask for sleeping, but a blindfold marked as sexy with a view from a womans back wearing it. The unfitting blindfold is meant to be interpreted as being funny. Please find it funny.

 

I am trying to install Astro Vim and after installation, I get prompted with a big block of lua errors. I asked some chatbot for what this might mean and it said that it's probably due to an outdated version of nvim... I got the latest 0.10.0 stable. Does someone know on why this might be happening? I get a very similar error when installing nvchad. Here is the output from nvim once I open it

Error detected while processing /home/marty/.config/nvim/init.lua:
E5113: Error while calling lua chunk: vim/_init_packages.lua:0: module 'vim.uri' not found:
        no field package.preload['vim.uri']
        no file './vim/uri.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/luajit-2.1/vim/uri.lua'
        no file '/usr/local/share/lua/5.1/vim/uri.lua'
        no file '/usr/local/share/lua/5.1/vim/uri/init.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/lua/5.1/vim/uri.lua'
        no file '/home/runner/work/neovim/neovim/.deps/usr/share/lua/5.1/vim/uri/init.lua'
        no file './vim/uri.so'
        no file '/usr/local/lib/lua/5.1/vim/uri.so'
        no file '/home/runner/work/neovim/neovim/.deps/usr/lib/lua/5.1/vim/uri.so'
        no file '/usr/local/lib/lua/5.1/loadall.so'
        no file './vim.so'
        no file '/usr/local/lib/lua/5.1/vim.so'
        no file '/home/runner/work/neovim/neovim/.deps/usr/lib/lua/5.1/vim.so'
        no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
        [C]: in function 'require'
        vim/_init_packages.lua: in function '__index'
        vim/loader.lua: in function <vim/loader.lua:0>
        [C]: at 0x5586658aa190
        [C]: in function 'require'
        vim/_init_packages.lua: in function '__index'
        ...marty/.local/share/nvim/lazy/lazy.nvim/lua/lazy/init.lua:61: in function 'setup'
        /home/marty/.config/nvim/lua/lazy_setup.lua:1: in main chunk
        [C]: in function 'require'
        /home/marty/.config/nvim/init.lua:18: in main chunk
E484: Can't open file /usr/local/share/nvim/syntax/syntax.vim
 

I didn't make any changes in the project settings or something, but I did change some GDScript. After I did that, every time I open a different scene in the scene dock the Engine crashes. This right here is the backtrace:

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.2.2.stable.official (15073afe3856abd2aa1622492fe50026c7d63dc1)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7fbfbac9c050] (??:0)
[2] godot::SceneTree::get_edited_scene_root() const (??:0)
[3] OrchestratorMainView::_on_scene_tab_changed(int) (??:0)
[4] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3b38b48] (??:0)
[5] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3ba02d0] (??:0)
[6] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x15aca36] (??:0)
[7] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3ba02d0] (??:0)
[8] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x2391ef6] (??:0)
[9] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x23a255d] (??:0)
[10] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x20cdda5] (??:0)
[11] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x2126a2e] (??:0)
[12] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x212884e] (??:0)
[13] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x21376e9] (??:0)
[14] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x420ac0e] (??:0)
[15] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x493d3f] (??:0)
[16] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x3963f82] (??:0)
[17] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x396575f] (??:0)
[18] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x497bfd] (??:0)
[19] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x41e8a6] (??:0)
[20] /lib/x86_64-linux-gnu/libc.so.6(+0x2724a) [0x7fbfbac8724a] (??:0)
[21] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fbfbac87305] (??:0)
[22] /home/marty/Schreibtisch/Godot_v4.2.2-stable_linux.x86_64() [0x42a59a] (??:0)
-- END OF BACKTRACE --
================================================================

I can also share the project files if that would be useful (I plan on open-sourcing it either way). I am using Debain 12 (GNU/Linux) using Gnome. In the backtrace I used Godot 4.2.2, but until just now where the crashes set in, I was using the latest Godot 4.3 dev6 build. So these crashes don't occur because of the dev builds.

 

I have tried myself at using Expressions for quickly throwing together some simple functionality right in the editor, without opening the script editor. I just export an array of Strings. But apparently assignment is not allowed in these expressions! Method calls are fine, but assignment doesn't seem to be okay. Here is what this looks like:

The method calls actually work perfectly fine here, but the assignments (with = in the line) do not seem to work. It seems to complain about there missing another = even though it is already there. Does someone have an idea on why this might happen?

 

Is there any way to run a given string at runtime? I have tried to write something like this by creating a new node and attaching a new script to it, and I have gotten this far:

var new_node:Node = Node.new()
add_child(new_node)
var new_script:GDScript = GDScript.new()
new_script.source_code = "extends Node\nfunc run():\n\t" + script_to_execute
print(new_script.source_code)
new_node.set_script(new_script)
pressed.connect(new_node.call.bind("run"))

This gets an error (but not a crash) when hitting that last line:

emit_signalp: Error calling from signal 'pressed' to callable: 'Node::call': Method not found.

This is pretty weird, as a Node should always have access to the method "call". Does someone have an idea on how to solve this / their own idea on how to implement runtime code editing and executing?

 
1
Where can I geht signal? (lemmy.blahaj.zone)
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

I just installed GrapheneOS in my Pixel, but I couldn't fine Signal on F-Droid. Wäre should I go and geht it?I mean, its's FOSS, so I thought they'd provide an APK vor something somewhere...

1
egg😴irl (lemmy.blahaj.zone)
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

I have searched for the specific barbie movie I had in mind and I can't seem to find it. I just remember that barbie was like exploring some castle like thing because she was sent there alone. She walked around and then in one big room, the floor opened up and had a circular magical hole in it, which led to a different world where the grass was minty green and I love that sort of stuff

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