Boss fights definitely, your sentiment reminds me of Warframe. Don't miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn't call all of them dark patterns
Sinuousity
If you look at extra content surrounding the original, it becomes pretty clear that BGE2 is what they always wanted BGE to be in terms of scope and theme, but after so long in development now, I can't help but wonder if the restrictions on scope were what made the original truly great.
I hope they manage to pull it together into a cohesive product eventually-- and I will be playing it when they do-- but I would be truly surprised if the sequel is as impactful or memorable as the OG
I can't answer that, but absolutely it is
This just in: Technology Improves Incrementally Over Time!
Doesn't need to be true, just convincing to some suits
What a dumb take (in your quote). Autocompletion showing me all the members of an object is nothing like ChatGPT hallucinating members that don't exist. Autocomplete will show you members you haven't seen, or aren't even documented.
Not to mention they said syntax highlighting is a bad thing... Why use computers at all? Go back to the golden days of punchcards
VBA is horrid and incredibly outdated. I've written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.
Heard on the radio towers, though I personally enjoyed some of the climbing as a break from the typical far cry chaos. At that point the dead horse had not yet been beaten, though, and it wasn't as much of an annoyance.
Cheaper / shallower mechanics is definitely also fair, and I agree Ubisoft sacrificed that depth for more realistic visual (common AAA loss). The npc ai in far cry 2 was a rare gem though.
I actually spent a lot of time playing with Far cry 2's map editor, and far cry 3 was a big step back there too. I guess I just love the world, characters, and story of Far Cry 3.
Far Cry 3 was definitely a step back in some areas (fire!) but I think it was still a great game and pretty much perfected the Far Cry formula. Unfortunately after that game, Ubisoft just cannot move on
Assuming we are not developing for Apple devices, it's C# all the way for me. I haven't touched another language that I would choose over it. The language is clear and functionally complete and all I suspect I will ever need for desktop application development.
Sidenote: I am fond of using JS for web dev, though the looseness of the syntax and the whole 'objects are just arrays' things make it hard to recommend for beginners
Just saw a Bungie job listing on LinkedIn too. Make it make sense. I did apply though
I feel like doubling the workload is better than quadrupling the size of the project inheriting a bevy of features and tools you likely won't touch at all. Sure it's stripped out later (ideally), but I like less bloat and that includes during dev when I might have to dig through 3rd party code with its own conventions and standards packed into a 'source available' library with potentially dogshit or absent documentation.
Also yes, it's good practice