Pseu

joined 1 year ago
[–] [email protected] 4 points 10 months ago

I played a long while ago and a string of similar incidents eventually made me leave.

I came back ~6months ago, and it was more chill, but still not great.

I will say that if you're in a group of 3 or more non-toxic people, you almost never get toxic players. Not only because you've only got 2 chances to roll low rather than 4, but also because they're more aware that probably won't get anywhere.

[–] [email protected] 2 points 1 year ago (1 children)

Free to play with microtransactions is just the way to go for games that can be monetized in that manner. The lower barrier to entry means far more downloads and the piecemeal monetization means that players will frequently end up paying more than $60 alongside the larger player base.

[–] [email protected] 10 points 1 year ago (3 children)

Does Payday have a singleplayer mode? I thought it was a multiplayer game.

[–] [email protected] 17 points 1 year ago* (last edited 1 year ago) (2 children)

a situation where your character would get killed for a bad dialogue choice.

I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.

Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.

[–] [email protected] 5 points 1 year ago (3 children)

The most they'll have to pay is 20 cents. And that's only with the 200,000th to 210,000th download for developers who are using the free version of Unity (provided that the developer is also making more then $200k/yr in revenue). After that, the developer will probably get Unity Pro and the download fees will start up at $1 million/yr in revenue and more than 1 million downloads. At that point, I don't think that the 15 cents to 0.1 cents that will be charged will hurt too badly.