All the mods are processed hostside; the block info and etc. is sent over the network. This limits what can be delegated to clients, but lets joining completely ignore your mods, making it incredibly easy. Installing mods is also a few clicks, and there's a built-in mod browser. Finding mods is the hard part. (also games are effectively modpacks)
PoolloverNathan
joined 1 year ago
Why not rerender from each camera (switching between renders)?
Here you go: ¬
Array(3)
doesn't create [undefined, undefined, undefined, ]
; it creates [/* hole */, /* hole */, /* hole */, ]
. The holes don't set any property on the array whatsoever, so they are skipped when iterating. How this makes sense, I can't tell you.
Install it on both devices; log in on both devices.
There is no step 3.
And even that R wasn't retained.
Better than HP's reliability, at least!