PoolloverNathan

joined 1 year ago
[–] [email protected] 1 points 8 months ago

And even that R wasn't retained.

Better than HP's reliability, at least!

[–] [email protected] 2 points 8 months ago

All the mods are processed hostside; the block info and etc. is sent over the network. This limits what can be delegated to clients, but lets joining completely ignore your mods, making it incredibly easy. Installing mods is also a few clicks, and there's a built-in mod browser. Finding mods is the hard part. (also games are effectively modpacks)

[–] [email protected] 1 points 8 months ago

Why not rerender from each camera (switching between renders)?

[–] [email protected] 2 points 8 months ago

Here you go: ¬

[–] [email protected] 7 points 8 months ago (2 children)
[–] [email protected] 4 points 8 months ago (1 children)
[–] [email protected] 1 points 8 months ago (2 children)

Array(3) doesn't create [undefined, undefined, undefined, ]; it creates [/* hole */, /* hole */, /* hole */, ]. The holes don't set any property on the array whatsoever, so they are skipped when iterating. How this makes sense, I can't tell you.

[–] [email protected] 1 points 8 months ago

Install it on both devices; log in on both devices.

There is no step 3.

[–] [email protected] 6 points 8 months ago
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