LinyosT

joined 1 year ago
[–] [email protected] 12 points 1 month ago (3 children)

Similarly, AMD had a couple of anime girl mascots for Zen/Ryzen.

[–] [email protected] 1 points 1 month ago (1 children)

What did they do to dead cells?

[–] [email protected] 1 points 1 month ago

My comfort food is charcoal

[–] [email protected] 4 points 2 months ago

A lot of people are really good at justifying the problems by completely missing the point as well. i.e people going “Oh you can just disable/hide/remove xyz” when the issue is that xyz shouldn’t be there at all or be opt in, rather than opt out.

Then there’s the people that listen to these justifications without a second thought or even parroting them, giving them extra legitimacy to other people that come across these takes.

[–] [email protected] 2 points 2 months ago

Probably like 10 or something

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)
[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

It wouldn’t surprise me if this was a way to avoid typical launch day server issues either.

Rather than have everyone dumped into their servers as once, they let things ramp up.

Though that could be giving too much credit considering it’s in alpha. Aloha would suggest its still far from release, probably too early to bother stress test the servers or w/e.

[–] [email protected] 4 points 3 months ago

You don't know me!

[–] [email protected] 3 points 3 months ago

DO

NOT

REDEEEEEEEEEEEEEEEEEEEEEEEEEEEM

[–] [email protected] 1 points 3 months ago

Give her bond extreme narcissism so that shes both Bond and the Bond Girl.

[–] [email protected] 9 points 3 months ago* (last edited 3 months ago)

Except we have a few ACs that work with proton. battleye and EAC being the notable examples.

https://areweanticheatyet.com/

The issue isn’t that the ACs can’t work. It’s that they don’t run at the kernel level under linux and so some developers have concerns that the ACs wont be as secure.

Though given how things have been lately with MP games. You have to wonder if theyre even secure to begin with.

[–] [email protected] 9 points 4 months ago (14 children)

obnoxiously long animation, and that animation being set in stone once you trigger it. There is no aborting a sword-swing midway through to dodge or block.

The whole point of the animations being set in stone is to force the player to be mindful of their actions. Don’t commit to an attack unless you’re sure it’s safe to do so. Otherwise you’re going to get caught out.

The slow animations are a deliberate drawback to the more powerful weapons. Being able to swing an UGS around like it’s nothing would make for a fairly unbalanced weapon. If you want a weapon with quicker animations you probably want something more DEX focused. Just look at the Falcion’s animations compared to the Zweihander’s animations in Dark Souls for example. Zweihander puts out bigger damage numbers and thus attacks slower. Pretty basic balancing concept to have thing that does big damage be slower.

The lack of being able to abort moves is simply a way for the game to punish poor decisions. If you get caught out by a slow animation then you probably need to work on picking when to attack. A big part of the game is that it teaches the player through punishing mistakes. That’s why it forces you to commit to actions.

These only come across as clunky if you’re not learning from your mistakes and working around these deliberate limitations. Pick different weapons or pick better moments to attack/use an item so you don’t commit to something at the wrong moment.

The input queue is another thing that lines up with this. I believe the whole point is to, again, push the user into being careful. Dark Souls isn’t a hack and slash like DMC. You don’t want to go into fights button mashing. The game wants you to take your time. The button queue kind of reinforces that by punishing button mashing and being too hasty. I do also find it useful in queuing certain actions like attacking straight out of a roll or following item usage.

All the things you describe as clunky each have a purpose. The game expects you to work with those limitations and when you do you get a better experience. Going against them is when you run into issues. Since youre attempting to doing things the game is trying to discourage. Like button mashing (input queue) and getting too greedy with attacks (Being locked to actions/Longer animations).

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