I started playing it again recently and it's as good and fun as ever. If they start up the development again I hope they don't make it worse, I don't want hots2 with the same 'blizzard overwatch 2' mindset.
Kaldo
Why was there even pressure to deliver if the official API wasn't even out yet? I thought they were just working on UI and basic functionality until they can plug in the API, so if anything they had more time and leisure than if everyone were screaming "i need it now". It seems more likely they just bit more than they could chew and decided to give up the app development since it ended up being harder than they thought (and that's completely fine to do). You don't really make an app like this overnight, especially if you have no prior experience doing it.
having everything laid out in a few yaml files that I can tear down and rebuild on a whim
Oh absolutely, but for me docker compose already does that. Kubernetes might be a good learning exercise but I don't think I need load balancing for 1 user, me, on the home network 😅
What's the benefit of kubernetes over docker for a home server setup?
Don't give them even an inch. They are not doing this in good faith for the sake of the modders.
Is Matrix's problem just the large scale? I thought it worked relatively well if you're just using it for personal needs like smaller servers and personal bridges.
Keet is closed-source app with built-in crypto, I am not touching it with a 10ft pole. Holepunch does sound like interesting technology at first glance. It doesn't solve any of the issues mentioned above besides connectivity however.
I'm not really going to get into the technical aspect since I feel neither of us know enough to tell how feasible it is (although I think you're wrong since you do need trackers in order to find at least one other member of the swarm), but this part
If they both aren't online at once, messages won't get delivered. Which is not a big deal for a modern smartphone given that most of them are online close to all of the time.
I just a horrible take. You can't base your business model on "modern phones being online close to all of the time". You can't have random data loss whenever someone goes out of service area, has to turn on airplane mode, runs out of battery, has a software error or just an update or some other kind of temporary downtime? That's not how you design any software, less alone a dependable messaging service. You can't just "stipulate that".
You can also just hook up any old phone or computer, install the app, and let it run as the server.
If you have a static IP address, if you want to bother with securing and maintaining it, if you're willing to deal with downtime when something inevitably breaks, if you're willing to deal with lost data or also maintaining a backup solution, if... a dozen other things that most people don't want to deal with.
It's a bit of a confusing situation. Spotify pays the labels for the rights, but also has to pay the artists? Do the artists not get money from the labels for the money they got from seeling their songs? Do artists that own their own songs get a larger cut from Spotify?
And yeah 56mil is nothing to a business like this, I'm surprised it's not more profitable with all the subscriptions and ad money. It's like THE platform for music nowadays.
I always thought you're supposed to buy similar drives so the performance is better for some reason (I guess the same logic as when picking RAM?) but this thread is changing my mind, I guess it doesn't matter after all👀
I got blasted with a tidal wave of nostalgia when I saw this, the first game was amazing! I haven't even thought about it for years