The sweat stain on the couch got me
Hazmatastic
Fuck you those 3-year-old wounds barely healed
Sounds like something a witch might say...
This does have real implications in dendrochronology. If you were to take a beam from a structure built hundreds or even thousands of years ago, you can use ring spacing along with climate records of the area it was cut down in to determine when it was cut down, which will tell you the approximate age of the structure (and as a result, the tree). The rings can reflect events such as floods, fires, droughts, and periods of rapid growth, so if you can match those up with climate records and known samples, it works out the way the graphic describes.
This was exactly my experience with Destiny and Overwatch. Played until burnout doing my daily chores and weekly tasks, barely getting in enough time to do everything plus enough other stuff to make me still feel engaged with the game. Spent a good amount on micros because the FOMO was real and carefully implemented. After burning out on Destiny, I realized I hated the game design and business model because the game design was a business model. Now microtransactions are a glaring red flag for me, instead of a yellow one. I even avoid online multiplayer games because almost all of them use these tactics.
Anything is possible with enough denial
Do the people making these requests expect legit results from this guy or are they all just kinda ready for the malicious compliance? Every time I see him, it's this kind of monkey paw response but people always seem to expect to get what they ask for. Like, if you know enough about him to ask for his help you should know better than to ask
Absolutely agree about BotW. I'm barely getting into it (only 800 more korok seeds to go...), and I really enjoy it as a game, but it feels more like a great game set in Hyrule than it does a Zelda game. I think they strayed a bit too far from the formula on it. I miss going into a temple, finding a bunch of stuff I can't do anything with, getting an item, using that item to solve all the puzzles I couldn't do anything about, then using the skills that gave me to beat the boss with that item. I miss permanent items that are given incrementally and give a feeling of progression as more of the world opens up to you as a result. BotW feels like it gave me all my items at the beginning, handed me an open world, and said, "Have fun."
I am having fun. Just not Zelda fun.
I have a buddy who is into this guy's videos. Similar tone for all of them, a lot of taking on an evil role to point out problems. His AfterEffects skills are top notch, though, and I think it is literally all done by him.
See, that's the thing. I still can't tell if you're talking about several buttons, or if you're talking about buttons located in parking lots. You're saving a miniscule amount of time at best.
Ugh, dammit Hitchcock put your shirt back on