Dude... You're even agreeing with me without realizing it. My point is, because a game can't create tension by threatening you with real death, it needs to be interesting in some way.
Hasuris
You do know this threat is about some dev saying the first guys on the moon weren't bored although there's basically just sand and rocks to be found? And that because of this it's fine most planets in a game are baren and uninteresting?
The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.
No shit? That was the point
Astronauts aren't bored in space because they're busy trying not to die. games don't kill you when you fuck up or something goes wrong
IRL the stakes are a little higher, don't you think?
I am kinda certain no game has dying. I haven't died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.
In RL most of the "excitement" in space comes from not wanting to fuck up and die. Games don't have that, Todd.
Yeah I've no idea why they allowed him to pose for the shot. It should be stand straight and head leveled. Instead he's doing his strongman serious pose to sell it later.
Single use precharged ones do. Maybe they burned through their stock of batteries for their tv remotes?
It's a reason why the astronauts weren't bored on the moon. The fear of death. Games don't have that and that is one of the reasons games need to be interesting and can't be dull like the moon. I'll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.
Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'