EveningPancakes

joined 1 year ago
[–] [email protected] 7 points 3 days ago

In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.

[–] [email protected] 7 points 3 days ago* (last edited 3 days ago) (6 children)

It's literally in the article what was updated

In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode "that restores the look and feel of the sky in the original games."

Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.

[–] [email protected] 54 points 1 week ago (45 children)

Who cares, it's all going to the same place. You parted with your trash, it's not like it's a storage bin for you to get stuff out of later.

[–] [email protected] 2 points 1 week ago

I got tired of waiting and played WWHD on a Steam Deck, ran flawlessly from start to end!

[–] [email protected] 16 points 4 weeks ago (4 children)

So I'm still using Windows on my desktop, but from my experience with Proton on Steam Deck, Proton works pretty flawlessly essentially translating the windows exe. I'm assuming it's the same for a Linux desktop setup but I'll let others who actually have experience here comment further. The only thing that you may have issues with are competitive online games, but those aren't really my jam but understandable if they are for you.

[–] [email protected] 1 points 1 month ago

You are correct, which goes into the cost category of doing a stream stitched integration. Also, when I left said ad server in 2016, I think I recall HLS streaming primarily supported by Apple devices. Devices like Roku's (don't quote me on that) didn't support it at the time so a lot of companies looked at where the majority of their streaming was occurring and decided it wasn't worth the hit.

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago) (3 children)

The HLS integration we offered definitely had a premium attached to it as well as an additional cost to the CDN that required the integration to live on. So it's not cheap.

It is weird that Google, with it's infinite pockets, hasn't pushed a stream stitched solution all these years until recently.

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago) (1 children)

You can still do dynamic ad serving in a stream stitched integration. It's just that the content and the ads are being served by the same CDN, hence why you can't block the ads without also blocking the content. In the manifest file there are m3u8 chucks, the file is essentially broken up into 5/10 second chunks, and when the video segment chunk is coming to an ad break, it stitches in dynamically an ad m3u8 chunk that the ad server dynamically selects based on the ads they currently have trafficked in their system.

[–] [email protected] 8 points 1 month ago (5 children)

I worked at a video ad server that offered a stream stitched solution going back to 2013. It comes down to development work/cost that the companies need to take on. Ultimately they would benefit from the cost required, but they wanted to be cheap and do a client side solution instead.

[–] [email protected] 8 points 1 month ago (1 children)

I'm in the US, also says page not found for me.

[–] [email protected] 53 points 2 months ago (1 children)

Amazing, but isn't it a parody account?

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