Enfors

joined 1 year ago
[–] [email protected] 1 points 1 week ago

Good points, thank you!

[–] [email protected] 2 points 2 weeks ago

Thank you, I'll check out that PDF!

[–] [email protected] 3 points 2 weeks ago (1 children)

This is excellent advice, thank you very much. Luckily, I have Call of Cthulhu behind me in my bookshelf which I haven't even read (6e though, but I'm sure it too contains good advice).

[–] [email protected] 1 points 2 weeks ago

What's so strange about that? It's not like the government - any government - is just one person. Of course some people in government can mess with other people in government. Even people in the same office mess with each other. Intra-office politics, and so on.

[–] [email protected] 12 points 2 weeks ago

"We"? Who are "we"? Star fleet?

People have to remember that this is the Internet, this thing is global.

 

I want to run a multi-session supernatural mystery adventure in my game. Evil forces are trying to learn the forbidden arts of witchcraft, in order to get the attention of a long-lost god who is considered by many to be "the devil." The PCs will have to learn and delve into witchcraft themselves in order to stop this from happening. A mysterious mentor will teach them how to use a Tarot deck (Raider-Waite-Smith, if anyone cares) to learn the lessons required to be able to use witchcraft. Seven cards of the Major Arcana (this is Tarot terminology) will provide the vital clues on how to do this.

I think I've got the mechanics of this down. I know about Justin Alexander's Three Clue Rule, and so on. What I'm struggling with is how to elicit the athmosphere I want. If you've seen the movie The Ninth Gate, read the DaVinci Code, or seen the Netflix show Archive 81, I think you know what I'm talking about; that sense of "What the f--- is going on here? I just have to know how this all connects together and get to the bottom of this!" The TV show Lost is probably another good example, but I haven't seen it myself.

Things that I think will help:

  • Thematic music. Every time the topic of the Tarot deck comes up, some mysterious-sounding specific song should be played. This trick is used in Wagner's The Ring opera, as well as in the Lord of the Rings movies (for example, the ring has its own theme which is played when the ring is mentioned).
  • Frequently giving the PCs new little bits of information which seem to lead them to the conclusions they're hopefully craving.
  • I think personal stakes will probably help to keep the players engaged, which in turn will perhaps contribute to the "I just have to know more" feeling I want to elicit.

One trick I can't really use is what the DaVinci code did - it used a story that in some ways sounded so plausible that the reader could think "Wait, could what's proposed in this book actually be true?" That worked in that story, because it took place in the real world and was about Christianity which many in the western world take very seriously. I can't really do the same with my homebrew world which has very little in common with the real world.

So - does anyone have any ideas or suggestions on how to accomplish this? Again, it's the atmosphere of mystery that I'm primarily concerned with here, although mechanical discussion would be welcomed too.

[–] [email protected] 15 points 3 weeks ago (3 children)

So if we can't completely 100% deal with a problem, we shouldn't even try? I mean, you're correct, but we can't solve all problems at once. If we deal with at least one, then we've made progress. Then we can try to deal with the next one.

[–] [email protected] 5 points 3 weeks ago

The US is fucked.

Yes, I agree, and it makes me very sad. The US has been very good for me personally, I get movies, music, technology, relative stability in the world, and so on from the US. I just feel sad for the poor saps who have to live there.

But now, we can't count on the US being the top political power in the world anymore. So now the EU really has to step up, because we don't want China or Russia to become the new #1.

[–] [email protected] 1 points 1 month ago

Of course! Why, then, implying that I'm claiming to be "without sin" for saying I'm not "a giant piece of shit," if there's lots of degrees in between?

[–] [email protected] 2 points 1 month ago (2 children)

So the two options are being "without sin" and "being a giant piece of shit"? There is no in between?

[–] [email protected] 1 points 1 month ago (6 children)

it’s time to admit that deep down the human experience is being a giant piece of shit

Well, I'm tempted to say "speak for yourself there, buddy". I'd agree if you said that a lot of people are like that, but you seem to imply that goes for basically everyone?

[–] [email protected] 2 points 1 month ago (1 children)

Never forbid Player vs Player, tho.

I would consider banning this as a GM, because it makes me uncomfortable. I've had bad experiences in the past, and I want to enjoy the game too.

[–] [email protected] 2 points 2 months ago (1 children)

Lol, of course not.

... my cutting hammers are in the bathroom.

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