Cowboy_Dude

joined 1 year ago
[–] [email protected] 4 points 4 weeks ago* (last edited 4 weeks ago)

Update: I just randomly figured it out right after waking up!

Solution: All you have to do is create this folder path: "Android/data/com.hoplite.spacehulk/files" create any folders you don't see here on your phone that's it. I was apparently missing a "files" folder within that space hulk folder.

The quickest way to check if this works:

  1. Open the app after creating those folders
  2. Click "continue" or "cancel" on the Google Play pop up screen (it doesn't matter which you click apparently)
  3. Go to settings
  4. Change the language to any language (perhaps one you can kinda sorta understand enough to change back to your preferred language, Spanish for me)
  5. Press the "Back" button (or whatever it says now in the language you picked like "Atras") until you're back to the main menu and it'll save
  6. Sit on that main menu for a couple seconds to make sure it saves the language and close the app completely
  7. Reopen and see if the language sticks
 

Not sure if this is the right place but I exhausted all options that I could think of.

I recently learned there was an (now-delisted) Android app port/game for Space Hulk made in 2013 based on the very same board game and really wanted to have it on my phone. It took some searching, but I managed to get the app up and running on my phone after installing the APK from PDALife and transferring cache files in the Android/obb/com.hoplite.spacehulk folder.

The app itself actually runs great when I'm playing it for the session, but the problem is that it doesn't want to save anything whatsoever, whether it's progress or even basic settings, but I gave it all the permissions it asked for. I attempted running it offline, in airplane mode, reinstalling, deleting cache/data, and even tried adding a folder named "com.hoplite.spacehulk" within my Android/data folder as I read that works for some apps.

I have a Samsung Galaxy S23 Ultra with Android version 14 if that helps

[–] [email protected] 48 points 2 months ago (19 children)

Per the official Stop Killing Games FAQ: https://www.stopkillinggames.com/faq (apologies if formatting ends up looking weird)

Q: Aren't you asking companies to support games forever? Isn't that unrealistic?

A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

'Gran Turismo Sport' published by Sony 'Knockout City' published by Velan Studios 'Mega Man X DiVE' published by Capcom 'Scrolls / Caller's Bane' published by Mojang AB 'Duelyst' published by Bandai Namco Entertainment etc.

[–] [email protected] 5 points 2 months ago

You forgot Walker Boone, who voiced Mario in the shows following Super Show.

That being said, considering I actually cosplayed as Lou Albano's Mario, I'll go with the captain 🫡.

[–] [email protected] 42 points 5 months ago (2 children)

Idk mood's been soured for me ever since they threw Mick Gordon to the curb.

[–] [email protected] 2 points 7 months ago

Closest you can get to that experience that I know of is the Pinball Hall of Fame in Las Vegas. They got all kinds of machines, old and new, that only take quarters. Isn't just pinball machines either, they got a sizeable amount of arcade cabinets.