CaptManiac

joined 1 year ago
 

I believe one of the number one reasons for Hello Games doing No Man's Sky expeditions is, not only for us to have kick ass fun, but also to teach us stuff. And in this particular one it's showing how cool and awesome the Minotaur can be. I liked the Minotaur, but I wasn't wild about it. It didn't seem especially powerful. Boy, was I wrong! I just didn't realize you could ramp up the power with the Spacestation Exocraft shop modules. And that's what this expedition showed. Now I've gone back and gotten those modules (Minotaur Cannon Upgrades) for my other game saves. And. Having. So Much. Fun. with the Minotaur.

I think this is one of most important expeditions we've had. No, there's no cool spaceship bonus, but I think we've got plenty of those (my spaceship armada is FULL. I think they ought to increase the limit size). It's an important expedition because we get a MINOTAUR FLAMETHROWER! BUT it's only optional, which I think is really weird. You don't get it automatically at the end of the expedition, but you have to wait it out and get the parts one by one as the Community-wide Liquidation progresses.

With the flamethrower acquiring being optional it seems it'll be easy for a lot of people to miss out on getting one. Especially since you have to be around at each commuinity progression point and do your own part. For example, at Phase 2 I had to kill an additional twenty monsters to get my own personal count up to 100 to receive the bonus Liquidator Left Arm plans. I assume we'll keep having to do our own part for each additional Phase. I am really looking forward to getting that Flamethrower.

So after the expedition is completely over it feels like there's going to be some folk who don't get the flamethrower, and I think they're going to be pretty sad. I'm writing this to hopefully alleviate that pain for some people.

But I have questions. So far, the bonus Liquidator Left Arm plan has not gone into the Anomaly Quicksilver shop. Are our other gamesaves not going to get the flamethrower?! That would suck. I want all my characters to get to use a frickin' awesome flamethrower. I also note that I'm now seeing Flamethrower Addon Modules in the Spacestation Exocraft shop. I've acquired three in anticipation already :)

Am I missing anything? Does anyone want a Minotaur Flamethrower in their arsenal?

[–] [email protected] 3 points 4 months ago (2 children)

You think it'll destroy the bases? Has this happened before?

[–] [email protected] 2 points 4 months ago

I am more than ready.

[–] [email protected] 3 points 4 months ago (2 children)

A cross-over between No Man's Sky and Light No Fire, where the expedition is on a single planet and at the end you get the starting date for LNF.

[–] [email protected] 6 points 4 months ago

I'd like to see more different animals, but more biomes would be more than welcome. A mash-up of earth-like animals but more alien. Giraffes, elephants, giant ants, etc would be really cool.

 
 

Am I the only one using a spreadsheet to play this game? I don't think I could play without one. First column is the base name, then planet, system, and the resource I'm mining there. Also other info like good trading systems.