That's fair, and I think Starfleet HQ fits that bill. But I think (at least in my opinion of architecture as an art form, which I think starship design falls under, since people live and work there), I'd be frustrated to work on a Saturn class if that big hole did nothing, and made navigating between any two places on the ship more of a pain. That said, with personal transporters, maybe it's not an issue (assuming this ship isn't near any action that could make personal transporters inoperable). Maybe it would work well as a sort of diplomatic vessel, where having all these rooms with windows facing into the ring (like a giant round table) could be artistically conducive to discussion. Maybe they have a bunch of huge holo emitters in the ring, and they use it to project the current speaker, or just cool holo-art when not in session.
ApostleO
I've read through two threads recently on DIS, and I have found nobody talking about S4. Did everyone just give up at S3? Did we all forget about "growing the beard" and how long it can take a show to get it's legs?
S4 is my favorite season of DIS. Species 10-C was some of the coolest new sci-fi for Star Trek in a while. The overarching plot was interesting in that it had high stakes, but it didn't feel oppressive like other seasons. It still had a sense of hope and optimism. A lot of the characters got to expand their roles and relationships, feeling more like an ensemble.
I know there was some stuff that didn't hit well in that season, but I can't recall the details off hand (like I can for S1-S3). In my memory, the good outweighed the bad.
I am hopeful that S5 meets at least that mark, and hopefully glides into a graceful ending for the show. If I had my wish, S5 would make a switch to a more episodic style (rather than a big season-long central plot).
I saw a lot of hate for the Saturn class, and the arguments made sense assuming classic Starfleet designs and concepts.
I, however, love it because it begs the question: why? What is that for? And my mind jumps to all sorts of cool technobabble uses for such a weird ship design.
Some weird portal experiment? Evacuation ship made to maximize shuttle bay access? A specialized science ship designed with tons of inward-facing sensors? The mind boggles with possibilities.
The people who hated in it see wasted space. I see an unopened techno-mystery-box.
It's weird, he doesn't really look like a Tellarite, but he doesn't really look like a Talaxian, either.
I will concede he looks more like a Talaxian than a Tellarite, but still, very different.
Funny enough, if you throw bricks, it counts for both.
I don't like the implication. Riker always respected in consent.
The wizard died doing what he loved...
Being covered in piss.
Yeah, as much as I actually loved those movies (they were the gateway drug that got me back into Star Trek after only watching random episodes on syndication), I think their window of relevance has passed. Making another one would be pointless, unless maybe if it was some crossover with Strange New Worlds. But I imagine that would confuse general audiences horribly.
Yeah, in-universe, Starfleet seems to have a real nepotism problem.
I asked the same question out loud to myself when I saw Boims in the captain seat. Best guess: since the plan was just to tow the destroyer and throw it, they knew he wouldn't have to do much, and it'd give him a shot. Plus they might have taken his relationship with Mariner (and his rapport with the rest of the Lower Decks gang) into account. Lastly, it might have been a tactic for if the admiralty went through with court-martials. Whomever answered that hail in the captain's seat would be in more hot water than the rest of the crew.
Glory to you... and your TPS reports.
Oh, nice. I'm glad we aren't ending with another stress-fest. End on a more fun note.