AngryMob

joined 1 year ago
[–] [email protected] 2 points 3 days ago

For me its lack of volume sliders

[–] [email protected] 1 points 1 week ago

But there are brands of car that dont even make that expensive vehicles at all, and they still have shitty headrests.

[–] [email protected] 33 points 1 week ago (3 children)

Those exist in fancier cars. Recently rented a jaguar f-type for a weekend getaway road trip and we noticed after an hour or 2 that the headrests actually were functional and comfy. Why the hell that shape isnt used in a normal seat i have no idea.

[–] [email protected] 11 points 1 month ago

so what? We're talking about a national vote for president. Your specific voice gets heard through local elections, not the president. Every person should have an equal vote. Period.

[–] [email protected] 7 points 1 month ago

But where are the actual good reasons for the hate?

"Ugh i have to use this genuinely good storefront if i want to be successful" is not a logical reason. Its not a monopoly. Consoles and mobile are still a thing afterall, even if we ignore all the pc stores and the fact that plenty of games do fine without steam, including indie.

[–] [email protected] 7 points 1 month ago (2 children)

The only game devs i know who hate steam are shovelware or low effort devs. Or i guess contrarians that just want attention.

I get it, steam takes a big cut. But you make more releasing on steam alone than every other site combined, by a lot. You get more audience, word of mouth, advertising, you get more api features, etc.

And i say this as a fan of GMG and GOG. I want them to be the top dogs, and i like posts that give them more attention.

[–] [email protected] -1 points 1 month ago

The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i'll be pleasantly surprised if PS5 Pro beats that level of performance.

[–] [email protected] 1 points 2 months ago

Part of the point of vrr for the end user is to simplify worrying about settings and your system performance, isnt it? The average person is gonna pick a graphics preset and play. If the game feels smooth off the rip, thats the preset theyll stick with. They arent going to make sure that the heaviest scenes stay above their LFC threshold. They don't even know what half this shit means. And arguably they wont even notice LFC stutter in the first place, which is probably why, like you said, manufactures dont care to make the threshold lower.

To be clear though i agree with you. I do manage settings to keep my minimum where i like it. And having an older gsync chipped monitor which lets me put that minimum around 45fps is quite nice for path traced games and the like.

I also want to be able to replace this monitor someday and not lose that option.

[–] [email protected] 1 points 2 months ago

With constant frametime its fine, but games don't have constant frametime which is the whole point of vrr in the first place.

https://forums.blurbusters.com/viewtopic.php?t=6524

[–] [email protected] 2 points 2 months ago (1 children)

Yeah it feels premature since so many freesync displays still only go to 48hz.

Maybe if the mediatek chip can go to 30hz then VESA will update.

[–] [email protected] 7 points 2 months ago (5 children)

Gsync modules have a lower sync window before LFC kicks in (usually around 30), and faster pixel response (overdrive) anywhere in the sync window. Those are benefits for both high framerate content and low framerate content.

Even today freesync usually bottoms out around 48. That constantly puts you at the LFC boundary for a lot of AAA games if youre on a popular midrange graphics card and aiming for 60fps average.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc... the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. "It just works" is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.

view more: next ›