Aidinthel

joined 1 year ago
[–] [email protected] 5 points 1 year ago (1 children)

The problem is the definition of "work". There's lots of things a person can do that both require a lot of effort and produce real benefit to society that are difficult or impossible to make money from, and therefore they aren't "work". Raising children being the most obvious example.

[–] [email protected] 145 points 1 year ago (32 children)

Every single study on UBI finds that it is a good idea that benefits both the recipients and society as a whole, but because it contradicts the dominant ideology it can't be allowed to happen.

[–] [email protected] 15 points 1 year ago

The US economy (and much of the rest of the world) actually went into recession after ww1. Then after ww2 you have to consider that the US was one of the very few industrialized countries that didn't get its cities blown up. The war was 'good' for the US mostly because it was much worse for everyone else.

[–] [email protected] 8 points 1 year ago

This article is from 2021. OP is clearly not a good-faith contributor.

[–] [email protected] 166 points 1 year ago (8 children)

"Our company is like a professional sports team, except we are definitely not going to pay you like actual professional sports players." - a guy who makes way too much money

[–] [email protected] 8 points 1 year ago (2 children)

I doubt it, if only because publicly failing like this must hurt his ego pretty badly.

[–] [email protected] 0 points 1 year ago (1 children)

Except Trump has been a disaster for the GOP. They have consistently underperformed compared to expectations since he was elected.

[–] [email protected] 1 points 1 year ago

Oh, thanks for the tip. That would have been frustrating to run into

[–] [email protected] 1 points 1 year ago (2 children)

Dead Space 1, the original. I recently realized I own it on the EA account I forgot having made and figured I'd take a look. I'm partway through chapter 3 now. The game really shows its age graphically, the ragdoll physics on the many corpses lying around keeps glitching out, and if the game is actually trying to be horrifying I feel a touch more subtlety would have been called for. It often feels more like a haunted house than something that's supposed to seem like a real place.

That being said, the combat is satisfyingly visceral (the gimmick of focusing on cutting off limbs was a very good idea), and tech limitations aside both the art direction and sound design are very solid. The times the game actually manages to be unnerving is almost always due to the tension of hearing the monsters in the walls but not being able to pinpoint its location.

Overall, I'm not exactly in love with it but I'll probably play it all the way through.

[–] [email protected] 265 points 1 year ago (23 children)

I can't get over the fact that this is the guy who was supposed to be some kind of tech genius.

[–] [email protected] 26 points 1 year ago (2 children)

To me, a perfect score doesn't (or shouldn't) mean a game is literally perfect. It means "I recommend this game without reservation. Everyone with the slightest interest in the genre should play it."

Granted, even by that standard a lot of these perfect scores are pretty questionable

[–] [email protected] 0 points 1 year ago (1 children)

The hype backlash was a serious issue for that game. People expected it to be something it never could have been.

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