Which, to be fair, is also derived from a word which would be most accurately (with English vowels) pronounced as mah-nuh. Although at this point "manna" is definitively also a word of English whose correct pronunciation is with /æ/.
AbelianGrape
Most recently, KeyWe and modded Keep Talking with friends. Solo, still ol' reliable slay the spire.
I have a plan to teach someone how to play schnapsen and crazyhouse chess tomorrow so that's exciting.
I find there's a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can't remember the last time I played an Umbra run that didn't set up a morsel engine behind a warden or alloyed construct - as far as I'm concerned, those are the same strategy, it doesn't feel different. The only other build I think is viable is just "play Shadowsiege," which rarely happens early enough to build for it.
Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.
I almost exclusively play for A20 heart kills. I play all 4 classes but in a "whichever I feel like today" way. I tried rotating between the characters for a while and really didn't enjoy playing silent or watcher while in the wrong mood for those classes.
My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.
I don't think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It's also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don't think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with "infinite replayability." I'm sure in 5 years' time I will still be seeing interactions I've never seen before.
Because lots of people I talk to where I live (eastern Canada) don't seem to realize this: the forcible "transfer" (i.e. deportation) of children is an act of genocide according to international law.