Ya gotta avoid their attacks. Then, strike them when they least expect it.
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Why is this funny, why am I laughing
Doesn't work with comically large hotboxes and long combos lol
Everytime they land a hit on you, learn from it, and then simply avoid that attack in the future.
consider trying other games too. i've always been pretty bad at street fighter and mortal kombat, then i tried tekken and it clicked for me a lot better
Yea, I have tekken 5 and 6 on ppsspp. They just didn't click, can you recommend any characters?
hmm, i feel like Law, Feng and Asuka are some good ones to learn with. also general advice, basic but keep your eyes on the other player, focus on reacting instead of preemptively doing moves
K, I'll try law out when I get home, does tekken have special moves and stuff?
the different grabs are good to know. there's charge attacks and stuff too, they're a little less important in tekken though. most characters use a similar set for getting those first couple hits in, then string that into the special moves in combos. youtube vids help a lot
K, I also tried the training mode, helped too, doing tekken 5 for now
I'd say try one of the older Tekkens, 2-3 or Tag Tournament. They feel a lot better and punchier to me.
Oki
https://www.youtube.com/watch?v=_R0hbe8HZj0 If you're a video watchy person, I found this to be a really good overview on fighting game fundamentals.
Thx
well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )
- street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
- for any fighting game the distance that your opponent's attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don't understand the +/- etc after a blocked/whiffed attack.
- hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too "negative" when it's blocked. (training mode can show these info) Where the first 2~3 hit of your combo is safe and once you get better and landing those 2~3 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can't even land a 2~3 hit combo on opponent.
- punishing specific match up's bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
- and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent's char can do from their space. If you keep getting beat by opponent's certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.
It's a huge time sink and there are also cheaters(on pc specifically), so good luck.
Oki :3
Yea, I don't have to worry about cheaters cos I'm playing SNES era stuff mainly.
So basically, just don't haduken spam?
If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don't exploit their tendencies. Don't spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.
Like for CPU don't even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.
Oh, so every match the ai gets stronger? That explains a lot of shit.
My main problem was with the thawk jump combo
if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.
Source : https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/Ken
Thank you
im also pretty new to fighting games.
but from what i heared, playing arcade mode is verry diffrent from playing against other players.
especially in older games hi level cpus tend to fight dirty,
using input reading and op boss characters.
input reading cpus basicly have inhuman reflexes,
and will counter big comittal attacks like jumpins or tatsu as long as they are free to move.
so throw out non-commital pokes, untill they do something you can counter.
if its the bosses you are struggeling against,
only perseverance will help. (unless you find a move the ai cant deal with)
they are designed to take your quarters.
Yea, arcade mode is hard, fuck thawk and that one jump combo.
The arcade mode is sf4 3ds is a bitcj too. How tf do I beat m bison
Also, is haduken and hkick non commit? Those are my main pokes
Crouching MK a is less committing poke. It's faster and has more range, and has less recovery time. You can basically always chain it into a fireball, and if the kick hits, so does the fireball. If the kick is blocked, the fireball has to be blocked as well.
Use the fireballs alone at medium range. If they jump over, a quick dragon punch knocks them down. If they block, you get some chip damage in.
If you really want to get good, look up frame info for your character. It will let you know which attacks can be chained into each other, and which ones are easier or harder to punish.
Yea, I need to get good at dragon punch, can't do it consistently. Will use low mk
Why play the old iterations? Is there a reason? I think the newer ones are more "beginner friendly"? With training modes and such.
I play on an emulator, the newest game I have access to is the 3ds one
A lot is going to vary depending on the exact game you play, strategies and game mechanics can be super different. The best way is to find a character that you really like and focus on having a good time. It's a genre built off of learning from failure, so you've got to try your moves in different situations and see what works. You can practice moves against bots to find what situations they work well in, and plenty of people post combos you can learn online. Just gotta lose a lot.
The game I'm starting with is sf2 the new challengers for the SNES.
My main problems are thawk and blanka. Those 2 often end my runs
i just mash
That works ok in tekken, but I want to actually be decent at fighting games