this post was submitted on 09 May 2025
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[–] [email protected] 10 points 1 day ago (1 children)

The final game of my favorite series of all time, Quest for Glory 5, you get a shrink spell. It does exactly what you think: It shrinks your enemies down to 50% their original size... and then when you cast it again, they flee when they get too small to do anything to you... and you can still cast it on them as they flee and shrink them down further and further.

I... just never used the spell. I mean I did want to maximize all of the skill level of my spells (but there is no discernable effect to the skill of that particular spell). It just felt really needlessly cruel. I imagined the enemies going on a Honey I Shrunk the Kids type adventure, only it is much shorter and extremely brutal...

[–] [email protected] 111 points 3 days ago

Sensory Deprivation Wizard

[–] [email protected] 77 points 3 days ago (1 children)

It's only permanent if the target critically fails. Which puts all of the wording into question.

[–] [email protected] 80 points 3 days ago (3 children)

blindness/deafness is a 1e spell which is permanent no matter what

[–] [email protected] 48 points 2 days ago (1 children)

Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.

[–] [email protected] 15 points 2 days ago (1 children)

same! I almost let it go assuming we were talking about a crit fail from 2e, but I had an itch in the back of my head telling me to check first

[–] [email protected] 6 points 2 days ago

Y'all could have saved me the clicks if I had checked here first. I just went through this same thought process

[–] [email protected] 21 points 2 days ago (2 children)

D&D 3.5:

Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

You pretty much destroy their eyes or ears. There's a spell that undoes the damage

[–] [email protected] 23 points 2 days ago* (last edited 2 days ago) (1 children)

AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.

Edit: Found a reference:

https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A%7E%3Atext=%28D%29+Dismissible%2Con+your+turn.

[–] [email protected] 9 points 2 days ago

That is correct

[–] [email protected] 3 points 2 days ago (2 children)
[–] [email protected] 9 points 2 days ago

Dnd 3.5 has a lot, like 80%, rules overlap with pf1e. Pathfinder was a fork of the game system, basically

[–] [email protected] 4 points 2 days ago

Pathfinder 1e is just reskinned D&D 3.5 D&D went stupid and opened the 3.5 game license.

[–] [email protected] 10 points 2 days ago (2 children)

So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

[–] [email protected] 10 points 2 days ago* (last edited 2 days ago) (1 children)

Conceal Spell

Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

Silent Spell (Metamagic)

Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

Doesn't work for Bard spells, although they have a way to disguise theirs:

Melodious Spell

You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

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[–] [email protected] 4 points 2 days ago

There's always a feat for that!

[–] [email protected] 49 points 3 days ago

Come on, Wiz. You have Glitterdust and Stinking Cloud for crying out loud!

[–] [email protected] 5 points 3 days ago (1 children)

what's the spell called i need it

[–] [email protected] 16 points 2 days ago

It's Blindness/Deafness which has a duration of permanent (albeit dismissible by the caster)

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