this post was submitted on 02 May 2025
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[–] [email protected] 15 points 1 week ago (12 children)

So what does Steam's revenue share look like in comparison?

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[–] [email protected] 14 points 1 week ago (5 children)

How are they affording this? It can't be a sustainable model, right?

[–] [email protected] 12 points 1 week ago

Easy. On EGS most games don't sell at all, so 0% of $0 is still $0. They get most of their money from Fortnite.

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[–] [email protected] 14 points 1 week ago

At least Valve takes some of the money that they make from Steam and use it for Steam. You cant run an entire gaming platform based on developers alone, you also need to make it at least somewhat bearable for consumers.

[–] [email protected] 13 points 1 week ago (3 children)

It s a good start ngl.

What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil?

There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.

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[–] [email protected] 12 points 1 week ago (22 children)

In this thread a bunch of monopolists tell epic to fuck off so they can keep feeding a monopoly that licenses drm keys to them.

[–] [email protected] 9 points 1 week ago

epic can have a seat at the table when they actually start competing with valve in terms of features and customer service.

[–] [email protected] 5 points 1 week ago

so they can keep feeding a monopoly that licenses drm keys to them.

I guess I don't understand Epic's model. How is Epic different from Steam in this regard?

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[–] [email protected] 11 points 1 week ago* (last edited 1 week ago)

This goes along with their 0% engine fees, only surprising thing is that this wasn’t always in place

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago) (2 children)

Sounds like it's time to play through the free games I got before epic folds like a card table and revokes my access to them.

In a sane world, the library could host the people's digital store front with no cuts taken from the sales. Gaming is our culture, we should preserve it. We should collectively own it. We should be free to sell the games without a middleman taking a cut.

[–] [email protected] 5 points 1 week ago

As long as Fortnite prints money, Tim gets to cosplay as a consumer crusader.

I think both Steam and Epic will let you generate codes to sell your game yourself, but this will attract a shit load of fraudulent credit card sales, and it's pretty much not worth doing.

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[–] [email protected] 5 points 1 week ago

Oh hell yeah. This shit crazy good

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