I’m a game developer who had a chance to create a VR game. I have to admit, VR was not my cup of tea at first. It gave me a terrible headache and nausea for hours after playing for a short time. But I was determined to overcome it and I kept practicing. Now I can enjoy VR for hours without any issues. I think kids will be fascinated by VR as well, even if they have some initial discomfort. They will be amazed by the simple games that make them feel like they’re in a different reality. VR is not about making games that look like real life, like Call of Duty. It’s about making games that let you explore new worlds and possibilities. Imagine playing games that involve sports or exercise in VR, or games that let you interact with 3D characters that have realistic personalities thanks to LLM AI. You could make friends and connections with them instead of fighting them. That would be awesome, right?
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So glad I didn’t but an oculus. All of my friends got themselves and their kids headsets and I’ve yet to hear about them being used often. Everyone I know that has a vr headset told me to never buy one. Complete waste of money.
VR has very little appeal to me.
I can spend hours doing VR, prefer standing but some games are sitting. High paced jumping/spinning/flipping games. Elite dangerous, Sorento (sp), robo recall, windlands. No issue of sickness at any point, even with fps drops and frame hangs
Maybe we just aren't built to experience motion in this way.
Meanwhile I'm over here still wanting to try it out.
The closest I've ever gotten was trying out virtual boy when it was brand new in stores and had one set up for people to try out.
I'd love to try it before buying. Not really interested in buying without it, but that's not how things work anymore. So I guess I'm just gonna skip it unless it gets massively popular and it's just everywhere and I'm stuck missing out on something huge if I don't have it.
Some best buy stores have demos in the US where you can try it out for a bit. I honestly find the social aspects to be the most interesting part of VR (and I'm not a people person). A 10 minute demo isn't probably going to completely sell you on VR but they can answer questions etc.
The only time I've ever felt nauseous playing VR games is when the game has sliding locomotion instead of teleport. When the whole world moves like I'm walking but I'm not actually walking, it feels like everything is slipping and creates nausea.
I read this as "40-70% of VR developers don't know what they are doing". What needs to be done to avoid motion sickness has been known for a long while now.
I'm in the group that gets violently sick using VR. It also induces blinding migraines. Oddly, I don't get car/air/seasick.
I tried a VR headset in an electronics store once and I vomited almost immediately.
I bought a box of cookies for the janitor the next day.
Clearly they need to understand how... much data they can manipulate at once
start chewing bubblegum (with mint) if you have issues with vr, it sounds stupid but it really helps