this post was submitted on 30 Mar 2025
8 points (100.0% liked)

rpg

3589 readers
72 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

Any suggestions on a skill check a player should make to see if they notice being pick pocketed by an NPC?

The Pick Pocket skill (p142) sets the bonuses for a character rolling against a DV while they are trying to steal something, but I'd like the players to feel like they're involved in the event.

I was thinking the player would roll an Opposed Skill Check on Perception, while the pick pocket would roll the Pick Pocket skill. If the player fails by more than 5 they have no idea it happened until they try to use the lost item; less than 5 then they notice a few minutes later.

If the player equals or beats the NPC's roll, then they notice as it's happening and have a chance to intervene.

Any suggestions on how that could work, like alternate skills to Perception or how the encounter could run?

top 3 comments
sorted by: hot top controversial new old
[–] [email protected] 8 points 2 days ago (1 children)

You don't just randomly ask for perception checks to keep your players paranoid?

[–] [email protected] 4 points 2 days ago (1 children)
[–] [email protected] 4 points 1 day ago

Also:

"What's your passive perception? Huh... Okay. Heh. Hehehe... So anyway..."