The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there... And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say "That was it?" I've always known long games were going to be long going in to them.
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Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.
BG3 has a lot of length. (☞゚∀゚)☞
Developers are demonstrably not getting more efficient with their content. More content means more assets, and that's why development timelines have only gotten longer over the years.