this post was submitted on 23 Nov 2024
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[–] [email protected] 9 points 8 hours ago

Steam came before it's time, while we were still on dialup. Once high-bandwidth internet became common then it made sense, as did many other cloud-computing and cloud-storage ideas.

Sadly, it still has problems, especially when end users can't get along with the customer-facing staff and lose access to their licenses. There's also the problem that has revealed itself with other game clients, when games shut down, when distro-clients go out of business (I still hold a grudge with Stardock / Gamestop) and when governments seize cloud storage without consideration for the end-users (as happened with MegaUpload). When Newell dies or retires, then we only can wait to see what becomes of Steam and our libraries and what company is going to attempt to buy (and exploit) all that responsibility.

It's going to be trading Robert Baratheon for Joffrey.

[–] [email protected] 24 points 16 hours ago (2 children)

I hated it in the early days because I wanted to own physical media for my games, etc., and I just didn't trust an online games library that could vanish in a business deal or bankruptcy. Little did I know that CDs and DVDs have a shelf life. I learned to love Steam over the years.

Now I hate subscriptions-for-everything and love Steam even more for only charging me once to buy a game.

[–] [email protected] 3 points 4 hours ago* (last edited 4 hours ago)

As a patient gamer, I only buy older games on sale under ten bucks. I don’t replay games too often, so if I lose access it’s a big whatever.

[–] [email protected] 5 points 11 hours ago (1 children)

My colleague (late 40s) is still like that. Buys only GoG or I guess physical, although it's mostly codes nowadays anyway? I mean good for him but he misses out on like 80% of games.

I don't think Steam will ever die but I hope it won't fall into enshittification at some point.

[–] [email protected] 2 points 21 minutes ago (1 children)

As long as Valve remains a private company, and Gabe remains in charge, I don't see them getting too shitty.

But if they go public? Forget about it.

[–] [email protected] 1 points 9 minutes ago

This is my fear. Gabe won't last forever, and I don't know anyone else who has a customer centric approach as he does. Maybe that guy from Costco who threatened to kill someone over the hot dog price.

[–] [email protected] 15 points 16 hours ago

I was one of them. But I mean, back then most people either didn't have Internet or at least didn't have broadband. I had dial-up until like a month after it released.

[–] [email protected] 80 points 1 day ago (1 children)

I remember Steam's launch and understand completely.

[–] [email protected] 32 points 1 day ago (1 children)

I hated Steam for a long time because of Half-life 2.

[–] [email protected] 52 points 23 hours ago (3 children)

I mean yeah.

I had to install some program and connect online to PLAY A SINGLE PLAYER GAME? I have the CD already and entered my CD key. Why does it need validation?

This is surely the death of PC gaming.

  • me in 2005
[–] [email protected] 18 points 21 hours ago (1 children)

Oh MAN. I forgot about those times, hand typing in a 36 character CD key that was spat out by a dot matrix printer with questionable typeset legibility…

[–] [email protected] 8 points 21 hours ago* (last edited 21 hours ago) (1 children)

And importing foreign copies because they sold for cheaper in other countries. I still have a Korean box copy of Call of Duty 2. After buying one, my household needed a second so that I could play at the same time as my sibling, and didn't want to spend a whole $50 for the privilege. They would even send you a copy of the key in email while you waited on the physical box to show up, because the importers knew what they were doing.

[–] [email protected] 3 points 19 hours ago

I also may have had a Malaysian CD key or two in my time 😅

[–] [email protected] 10 points 23 hours ago (1 children)

That's if Steam was even able to connect so you could enter the key.

[–] [email protected] 4 points 12 hours ago

This nightmare of the server being down on day 1 (and sometimes the whole week) is what trained me to never buy a game on release.

It still happens! To this day!

[–] [email protected] 4 points 20 hours ago

Same. I think Civ 5 was my gateway game.

[–] [email protected] 26 points 1 day ago (2 children)

I remember the uproar when CS 1.6 required steam. It was huge and everyone was angry. It took a lot of pull that CS didn't die because of steam, a lot of players stayed on 1.5 for a long time. But HL2 was too big of an argument to stay off steam.

[–] [email protected] 25 points 23 hours ago* (last edited 23 hours ago)

I was finally convinced when steam sales were incredibly favorable.

I could either go to Gamespot and buy a used game for $20 + tax and have to deal with some sweat giving me shit about my gaming choices. Or buy that same game digitally for $10.

Around 2011, I remember not buying consoles anymore and continuing to grow my PC collection.

Around 2017, my pirating dropped significantly. I think I had like 1000+ steam games from buying so many bundles.

By 2020, I didn't pirate a single PC game, the games I bought 10 years ago still work, and I bought a game from the Microsoft Store, only to rebuy it on Steam.

[–] [email protected] 10 points 21 hours ago

It was Garry's mod that got me personally. I saw it somewhere and my jaw dropped, I had to have it. Steam didn't make a lot of sense to me at the time, but the thought of a physics sandbox was practically unheard of before that.

[–] [email protected] 47 points 1 day ago (1 children)

I mean.... It was a gamble. Internet was still young. Speeds weren't keeping up with game sizes outside a few major cities. I was mailed a few large files because it was quicker than downloading them. Not to mention the desire for physical copies over a digital thing you can lose with a bad hard drive was at an all time high.

Then people realized the internet wasn't just nerd shit, ISPs slowly ramped up their DL speeds and suddenly the thing people mocked for not being feasible is doing well because of how convenient it became.

Gabe even admits he had doubts for awhile.

I wonder where gaming would be if he had listened to the doubters. There's no denying valve has had a major impact on modern gaming

[–] [email protected] 4 points 12 hours ago (1 children)

Someone would've picked up the model. The execution? Doubt it.

[–] [email protected] 1 points 32 minutes ago

Yes, someone would have. Eventually.

But valve did it early.

It's easy to fill a niche once it's formed. Not so easy to do before, or as it's forming. Or predict if one will form.

I'm not saying valve or Gabe had some kind of foresight or wisdom, I still think it was a gamble. It just happens to be a gamble that worked.

[–] [email protected] 4 points 21 hours ago (2 children)

You forced it on people by demanding it for a must-have game... which came on discs. To some extent, even now, fuck you.

Other comments talk about great sale prices, which is often an anticompetitive practice called "dumping."

I'd be less blunt if people could admit it's a monopoly. 'Oh I never even consider other stores.' Uh-huh. 'I mean there's competitors, but they hardly matter. Even billion-dollar companies can't make theirs relevant.' You don't say. 'Valve can even afford to let devs sell keys wherever, and the customers still get their ecosystem!' Yeah, wow. We have a word for that. 'How dare you.'

[–] [email protected] 1 points 5 hours ago

Steam is a monopoly surely, but it's a rare case, or maybe the only case, where it became a monopoly both because it is actually a good service that is not enshittified, and because the competitors kept shooting themselves in the foot.

I guess that's what you get when you don't have any obligation to shareholders.

[–] [email protected] 6 points 16 hours ago* (last edited 16 hours ago) (2 children)

I think most ppl agree that it's a monopoly, it's just that they are a monopoly not because of anticompetitive practices but because everyone else sucks. steam does give a lot of value to small game devs cause it makes it easy for ppl to find your game (but I'm not sure if that's worth the 30% revenue cut). if there was a better platform that took less revenue then devs would simply use that instead.

[–] [email protected] 2 points 16 hours ago (6 children)

I don't agree that being the best at a thing is a monopoly. Being the literal only thing is a monopoly.

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[–] [email protected] 1 points 16 hours ago
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