Oof... Man, to live in the US. I don't envy you guys, though things aren't really going the right direction here in the Netherlands, either.
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It sound like most didn't read the article. You aren't playing as the shooter, it is a horror game where you are the victim trying to escape and/or hide from the shooter.
I haven't read the article, probably won't, doesn't really interest me. But I thought the title pretty clearly implies you don't play as the shooter. I'm surprised others didn't interpret the same way.
I can't wait to see speed runners cheese it and completely miss its point :/
TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.
...or the videogame is known to make views on youtube.
Anyway, this don't undermine the intention of the developer.
Speedrunning isn't THAT popular. If you want to chase trends there are much easier ways other than spending thousands of hours on a single game to have low chances of make a record.
No one has a record on speedrun.com time for me to get that world record!
No parent should go through what they have gone through. And they want to express that through a game. It is an incredible idea, especially because of interactivity of the medium. I always believe that art can help hold a mirror to the society and this game proves that.
Can't wait for this to release and then be sited as a reason why the next shooting happened by Republicans because "It's them dang video games desensitizing these kids to violence."
Uhm, Columbine RPG anyone?
uh no, i think the point would be that it's a scary game. This isn't a fucking beavis bacon teaches you typing simulator game.
From the trailer and article this looks and sounds well done. It reminds me of Amnesia, at least in that type of psychological horror.