this post was submitted on 08 Aug 2024
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A Warhammer 40,000 space marine is not just your usual sci-fi super soldier. They are hulking behemoths, 10 feet tall (and about 10 feet wide too). They don't move like people, they move like freight trains. They have the physical bearing of an industrial freezer unit and the emotional intelligence of a crocodile. They do not retreat and they do not surrender, and their 9-to-5 is fighting the worst things you can possibly imagine over and over in a completely futile forever-war.

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[–] [email protected] 74 points 3 months ago (3 children)

Remember: WAIT!

They cancelled the beta. So something was SO wrong with the game, that they didn't want the public to find out about.

I hope it will be a good game, because the first was fun to play, but we will find that out after it released.

[–] [email protected] 6 points 3 months ago (1 children)

Yes. Multiplayer is mostly broken as of yet.

[–] [email protected] 2 points 3 months ago

Personally, I hope any issues are with multiplayer because I completely don't care about it. Single-player ftw!

[–] [email protected] 5 points 3 months ago

Thanks for the heads up.

[–] [email protected] 3 points 3 months ago

I hope it will be a good game as well, I do like the Warhammer 40K universe (fascinating, as it paints a grim dystopian future which humanity has been entrapped within). Cancelling a beta is a dire move, I feel like they're trying to hide something as well. It's best to wait and not let excitement overrule being wise.

[–] [email protected] 5 points 3 months ago (2 children)

I still need the option to hide in a corner and heal.

[–] [email protected] 8 points 3 months ago (2 children)

In the first one you heal by crushing opponents. They'll probably keep that system, since people liked it a lot.

[–] [email protected] 2 points 3 months ago

FTA:

As in the first game, executions are key. When an enemy is staggered, you can run up and trigger a canned death animation—usually tearing them apart with your bare hands, or impaling them on their own claw-limbs—in order to recover your armour bar to block incoming hits.

[–] [email protected] 1 points 3 months ago

Hopefully it's a bit more polished since DOOM 2016 is an example of the system being used really well. I found the first game to be a bit clunky at times

[–] [email protected] 4 points 3 months ago
[–] [email protected] 3 points 3 months ago

So like a normal manufacturing job nowadays