The article title seems to oversimplify things a little with the "too hard" bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as "too hard", but they read like there's a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there's an actual issue here, I don't know, but seems there's more to this than just a case of players complaining about a hard game being hard.
PC Gaming
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That's video game journalism in a nutshell right there. They'll always do anything they can to downplay legitimate criticisms from consumers. They're common tactic is to reduce everything to absurdity so that people just read the headlines won't look further. They truly are the lowest form of Journalism. Absolutely lowest.
I'm at the end of Journey 3 level 200 with a character that I am using for the DLC. The only thing left for me is Melania in the main game, but I'm not rushing it because she's the only boss that really whooped my ass in the main game the first 3 times I fought her. The DLC bosses are giving me that Melania rush, again. When I beat one, I feel like I fucking WON that fight. Hell, I think 80% of the fights I've had so far I haven't even been able to summon my spirit buddies, which has admittedly been a crutch in the main game. I love it. It's a fucking challenge.
Please note this article is 100% BS. The DLC currently has a Mostly Positive rating on Steam with 87% of the people leaving a positive review.
The people complaining are mostly about stuff like crashes, bad net code and poor fps. This is not a dlc thing, but a base game thing. The pc port simply has some issues, for most people it's totally fine. For others it's unplayable. With the amount of different systems out there, there is always going to be a group of people with issues. I feel like this is a very vocal minority though.
It's typical click bait from a once, long ago, enjoyable magazine about PC games. Now PCG just outputs game guides and incessantly complains about AI.
if at this point in your life you're still buying From Software games and STILL complaining about bad net code then I don't know what to tell you...that's on you my friend (not you OP the people posting reviews complaining) I mean god damn if you've played ANY Japanese developed game with online play for the past 20 some odd years and you're complaining about bad net code...again that's on you. I don't think I've ever played a Japanese developed game that had good net code, it's just something they've never been able to figure out for whatever reason. Even in fighting games it generally is and always has been garbage.
I beat the first major boss: Dancing Lion from trailers. I'm not good at these games. Took me a dozen+ tries. I used the NPC summon because they tend to have story elements.
NPC doesn't do much damage and dies quickly in phase 2. It helps but not that much.
So far it's not that hard. Biggest hurdle is even with +24 weapons I cannot do sufficient damage to the wickermen or new dragons. I assume it's the leveling items? But their moves aren't hard, it just feels like chip damage.
I thought souls- like fans love tough bosses. Enjoy it then. I think they should git gud. /s
For full disclosure, I suck at souls-like and I beat Elden Ring by cheating(completely offline). I have been called Mentally removed for wanting an easy mode. I don’t like souls like fans, not all, just some of the more hardcore ones.
I've been playing video games my whole life and I've never been able to "git gud" at any game. I'm not going to put a significant amount of time and effort getting good at a game to figure out if I even like it
Getting good is what the games are about. There is no post-"git gud" phase of playing their games.
You really need to be zealously masochistic and self-flagellant to enjoy that kind of shit. I don't know how people do it.
I loved Elden Ring, I don't play many games these days but it really hooked me. But also it really needs to get over itself and add difficulty options.
I do think the difficulty is part of the fun but I almost didn't finish it because it was so all over the place, toward the end it just got grindy, bosses just turned into long roll fests until you got your one chance per minute to knock off 2% of its health bar. They feel more like endurance matches that test your patience more than skill.
Sometimes I'm dying a lot and having fun because the challenge is good, but sometimes it's just tedious and I want to move on to the next area. I would love to be able to drop the difficulty for a bit just for those spots, hell make it an in game item called cry baby bottle for losers and wimps for all I care.
I'm replaying the base game (waiting on a sale for the dlc) and I couldn't agree more. I was fighting a bell bearing hunter and they have massive combos they can mix up in the middle and do more hits and when you get the timing PERFECTLY you go do 1 charge attack and you get punished because they already started another combo,you get 1 hit and that's it.
People answering you talk about summons but for these guys you can't even summon your ashes, for some stupid reason the devs decided to limit that feature.
Before anyone tells me to git gud, I already beat the entire game before including a bugged Melania that healed even on missed attacks (she was bugged for some time). I can beat anything in the game but like you said, it's mega boring and slow.
Maybe you and your gear are under leveled for the fight, that is essentially the difficulty selector lol
Im not sure you read my comment but at no point did I say Im getting one shot or doing too little damage. The problem is 90% of the game is you dodging attacks so you can get 1 quick attack, maybe 2, dont even think about a charged strong. When I mentioned summons its only because summons give you opening to be able to actually play the game instead of rolling till infinity.
It has difficulty options. Where the previous FromSoft games would just lock you in a closet with a boss, whilst flicking you in the balls and laughing at you "Git gud son", Elden Ring has a lot of stuff to make things more manageable. For example there is summons, in the form of NPC (often with interesting quest lines to get them), other players via online and your personal spirit summons. The game is also completely open. So when you get stuck on a boss, you can just leave and go do something else. Explore the world, go level up, go find weapons, armor and other items to help you. Overleveling is not hard and the world is huge and a lot of fun to explore. The game also almost never locks content behind a boss. You can do a lot in the game without beating any of the hard bosses. If with all that the game is still to hard, then maybe the game isn't for you. Hard games have a place in the world imho. And if you just want to enjoy the world for the fun of it, I would suggest one of the mods out there to make the game as easy as you want it to be.
Sure Elden Ring is a tough game to get the hang of, but it isn't hard at all and provides plenty of difficulty adjustments. There's also a lot of people that adjust the difficulty in the other direction. For example people that do RL1 runs or limit themselves to a certain kind of weapon. I think it's cool the game has so many options to enjoy it.
Skill issue
Kids these days don't know what it's like to play Nintendo Hard games... at least you have an HP bar in this one... imagine dying in one hit from any attack.
Git gud
You don't even need to get good most of the time if you just spend more time learning the game by playing it's mostly a knowledge check. Fully upgraded weapon (way more important than leveling dmg stats passed min req), npc and PC summons, get vigor up in the 40-50 range, mark your map and come back later, etc. You could play it like a fighting game training against bosses to learn their moves or just go somewhere else to grind levels or equipment to come back later for an easier fight.