I typically only buy games on discount some years after they've launched. I'll sometimes make an exception for indie games that come out which seem like exactly my kind of game. And I made an exception for Battlebit as well - I bought it immediately after I saw the first person playing it because it seemed like ultra fun, and I've probably already played more of it than all Battlefield games combined over the years.
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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Have there been many cake is a lie moments recently? The only current game I quote frequently is Deep Rock Galactic, and that one is cheap enough and potato-friendly enough even for us PGs.
Oh yeah, DRG is the real deal. Not Alien: Fire Team Elite and not Back 4 Blood (of the 4-player short-mission co-op shooters out there inspired by Left 4 Dead)
Rock and Stone
I‘m playing pretty old games all the time that have been sitting in my library. I hardly even buy new ones these days cause… why? I‘m sitting on a ton already lol
Big upside: They run smooth as butter on my modern PC up to 4K even.
I just started playing Max Payne 3, which released in 2013. The game aged well, still looks great and a ton of fun.
On a related note, the Steam Deck is the perfect platform for Patient Gamers. It runs these older titles really well, and the portability + ability to suspend / resume games at any time is a game-changer (pun intended).
I'm just now getting around to beating SC: Brood War, granted, as a kid, I sucked at it.
I also play whatever tf I want, so like if I'm in the mood for HL2, I boot it up. Most of the modern games I play are indie.
I'm usually playing older games of some sort. There's retro games, like those from the 32-bit era and before, but I also play...old-ish games, ones that were released within the last decade or two. Just last year I began playing Tokyo Xanadu eX+, which was released in 2017 (albeit as the definitive version of a 2015 game).
I think a number of the indie games I play are generally newer. Though, given my tastes, many of them tend to be games designed to evoke some sort of similarity to those older styles of games. So I guess it's an interesting question whether they count as "retro" or not.
That said, given that I pretty much only use store-bought laptops (and not of the "gaming" variety), my hardware means that I'm much better off playing older games anyway. "Newer old" games can probably still run, depending on the game, but some may be choppy and I can probably wait on those.
What's fun with indie games and playing on a delay is that when I want to play a new game and grab something in my price range off my wishlist, I often have no idea what the game is or why past me thought I'd want to play it. Time wipes out any spoilers I got reading about it or watching someone play it years ago.
100% this. My wishlist is like a white elephant gift-giving for myself.
Modern games have become too focused on providing a clean, balanced and no-real-obstacles experience. Sometimes I want to play a game that is a cohesive experience without being laser focused on some big idea about how I should play it. As an example, I've recently replayed arx fatalis. It's really fun how you can do everything in that game that you'd want an npc for in any other. It's also fun how each playstyle requires its own big chunk of knowledge about how the game works. Modern games try too hard to be minimalistic and fail to see the fun in a truly open experience. Even when you have options, they have all the fun pre-balanced and pre-optimized out of them. They give you too much info. No sense of discovery
I'm playing No Man's Sky for the first time. I consider myself fortunate to have missed the launch debacle.
My lag time depends on how soon the games are put on sale