this post was submitted on 03 Nov 2023
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I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

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[โ€“] [email protected] 0 points 1 year ago (1 children)

GT7 makes sense. There needs to be some barrier to make sure people know how to drive the cars without just immediately jumping into the game.

Tutorials under 1hr are ok. Once they go over that I stop playing.

[โ€“] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

It's not even just online MP. It's the split screen, too!

Besides: Why would there need to be a barrier? If you suck, you're just gonna lose. If there was a ranking system, eventually you only match with other players who suck. ๐Ÿคท๐Ÿปโ€โ™‚๏ธ

[โ€“] [email protected] -1 points 1 year ago (1 children)

Because noobs ruin the race for everyone else. Just watch older SuperGT videos about the shadow realm. I say if you want to get into multilayer in racing sims, you must have a valid driving license and a hundred hours of real life racing.

[โ€“] [email protected] 0 points 1 year ago (1 children)

iRacing has a license system. You need to pass an exam to go above the rookie rank, and you can lose your license if you drive too badly and cause accidents.