this post was submitted on 16 May 2024
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[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (2 children)

The mods that updated for the first update were already updated within 24 hours of the next one.

The only mods that are still broken now are mods that were made and maintained by people who have stopped playing the game some time ago.

And even most of those still work, if they didn't rely on the script extender

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

The game is a decade old. I get the feeling that most mods will never be updated.

Downvoters should go check out the Stellaris mod graveyard. So many good mods gone forever.

[–] [email protected] 1 points 6 months ago

Damn, you're right, it's almost been a decade already. I honestly thought it was younger than that.

[–] [email protected] 0 points 6 months ago (1 children)

Sure but that still leaves a lot of unnecessarily broken mods. I don't know how backwards compatible a lot of the main mods are but doesn't this risk forcing players to either upgrade and uninstall some old mods, downgrade and uninstall some new/updated mods, or downgrade and play the guessing game of which versions of which mods are compatible where? And after the backlash of the first update Bethesda went ahead and did it again so clearly they don't care about steamrolling modders' work and they might do it again. Modders going to give up eventually and go back to New Vegas lol

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

The mods that weren't backwards compatible were primarily the ones that depended on the script extender. This was an unsupported executable that expanded on the commands available to the scripts in the mods.

Not to say unsupported is bad, but everyone was well aware that if they depended on the script extender, they would break if the game updated at all. The biggest mods avoided that dependency for exactly this reason, and really didn't have any trouble. (Sim Settlements still worked the entire time, for example)

And like usual, the community stepped up and updated their unsupported extension quickly, ready for this outcome.

If you made a mod that depends on the script extender and then quit playing the game or supporting your mod, that was a choice you made as a modder. Meanwhile there's mods that haven't seen an update in 8 years that continue to work without issue.

[–] [email protected] 1 points 6 months ago

Graham Wagner even reminisced about a bug he came across while playing The Elder Scrolls 2: Daggerfall, stating that adding 'glitches' into a then-hypothetical second season of the show was "definitely on [his] mind as a concept".

Now I'm seriously hoping there's a scene in season 2 where a character walks into a room and every object on every surface just sorta freaks out and clatters around, a la the traditional Bethesda physics engine insanity.

[–] [email protected] 0 points 6 months ago (1 children)

I hope all the newbies already learned to turn off auto updates

[–] [email protected] -1 points 6 months ago (1 children)

Yes...core game updates typically do break mods. This is nothing new

[–] [email protected] 1 points 6 months ago (1 children)

It's mostly about the timing that is infuriating people. Fallout regained popularity with the TV show and they dropped a mod breaking release days later. Now they keep updating it with shit nobody asked for and breaking mods.

[–] [email protected] -1 points 6 months ago (2 children)

Your accusations are driven by anger but they don't make much sense.

It's mostly about the timing that is infuriating people. Fallout regained popularity with the TV show and they dropped a mod breaking release days later.

At the end of last year when Bethesda announced the next-gen update would be delayed, it was already easy to suspect they will be releasing it along with the tv show. As soon as the show premiered, they announced they'll release the update in 2 weeks. Annoyance by the initial delay aside, this was a perfect moment to release the update.

dropped a mod breaking release

Mods are not developed by Bethesda, they are not integral to the game or necessary to play it and you cannot expect Bethesda to align the release date with every "modder" or test for each mod compatibility. Modders are welcome to create mods but it's not their game - you seem to be implying that Bethesda is required to consult with modders on game development. It's up to modders to keep their mods up to date with the game, not the other way around.

Additionally, Fallout 4 has seen a significant increase in sales during that period, which not only confirms it was the right moment to release the update, but also that it brought many new players, who are unlikely to play the game for the first time with mods.

Now they keep updating it with shit nobody asked for and breaking mods.

Just because you haven't been waiting for the update, it doesn't mean nobody has. Many players waited for this update, myself included. The next-gen update, as the name suggests, is mostly intended for consoles and the game has never looked or run better on my PS5.

The only reasonable issue you can have with this update is if you're on PC and playing the game via Steam - they automatically updated the game and don't allow to rollback. But that should be a protest directed at Steam, if you play the game via GOG, you can easily rollback the update. Or disable the game-breaking mods.

The article itself is rather unimpressive and not very investigative. Victoria Kennedy did "quick scan over on Steam's Fallout 4 forums" and decided to make an article about it because she knew mocking Bethesda will bring precious clicks.

[–] [email protected] 1 points 6 months ago (1 children)

Saying mods are not an integral part of a Bethesda game is a real hot take there.

If you want to see how devs should approach mod makers so it works out for everyone, take a look at Ludeon does it with Rimworld.

[–] [email protected] -1 points 6 months ago

You are free to choose which games you play based on whatever criteria you like.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (2 children)

Without mods, Bethesda's games would not have been so consistently played since:

2011 for Skyrim's FIRST release
2014 for Fallout 4's FIRST release

Saying that mods aren't important, is actually kind of weird. Without those mods keeping the games afloat through the internet ether, they would not be AS popular as they are today.

People STILL play Fallout 3 and New Vegas TO THIS DAY, because of mods that LITERALLY allow the game to be played as crash free as possible.

From that context, I would assume mods are pretty damn important for these games.

[–] [email protected] -1 points 6 months ago (1 children)

I am literally replaying Fallout 4 right now without any mods and the game works great.

I also played Skyrim with mods that were installed in correct order and everything by the book and mods that were supposed to fix bugs actually instroduced game-breaking bugs which I haven't encountered playing vanilla game.

Yeah, it's great there are mods and you can adjust some parts of the game to your liking but attributing the success of those games to mods is misplaced. People keep playing them simply because they are great games and mods support it's an added bonus. You've got other older great games that people still play even though they don't support mods (The Witcher 3 as a similar example from the top of my head from around the same period as FO4).

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

I'm glad you can play Fallout 4 without mods. I really just use mods that make the experience better than vanilla such as:

The AWFUL dialogue options they did for Fallout 4
The bad voice acting for my character
The lack of options for character creation
The lack of diversity between characters and the armor/guns they use And any cool clothing/armor/weapon mods I would like to use or add to my companions
OH and changes to the AI for the companions and enemies to make them just a wee bit better than just standing there in the open like a fool

The Witcher 3 has had plenty of very good mods, though. And modding is so important to people that CDPR is releasing a whole ass modding kit, so...

[–] [email protected] 0 points 6 months ago (1 children)

And modding is so important to people that CDPR is releasing a whole ass modding kit, so...

Yeah, they are releasing it now but you cannot attribute The Witcher 3's success to mods.

[–] [email protected] 1 points 6 months ago

Definitely not, no. It was a high quality product to begin with, so mods weren't as needed/wanted.

[–] [email protected] -1 points 6 months ago

That is true, but it is also true that the script extender (and that is all that broke) is literally hacking and forcing it's code into the game. And modern code and compiler is built to resist such attacks, if only by randomizing the needed jump addresses with every compilation.

All changes to the exe will break script extender, there is nothing that can change that. Well nothing but, maybe, a official deep plugin API for the exe and it is very unlikely that Bethesda will provide something like that.

[–] [email protected] -1 points 6 months ago* (last edited 6 months ago) (2 children)

Really need those clicks, huh Eurogamer?

They're really making an article about mods breaking when the game is updated, an event that nearly always happens when any game is updated. Incredible.

[–] [email protected] 0 points 6 months ago (1 children)

Controversy drives engagement

[–] [email protected] 0 points 6 months ago (1 children)

Exhibit A: All of Lemmy. Seriously, this entire place, especially this community it just controversy and outrage. It's so boring.

[–] [email protected] 0 points 6 months ago (1 children)

You don’t have to use this site

[–] [email protected] 0 points 6 months ago* (last edited 6 months ago) (1 children)

Thanks, I'm considering not. People here are very unwelcoming and elitist. Even more so than reddit, which is impressive.

[–] [email protected] -1 points 5 months ago
[–] [email protected] -4 points 6 months ago

Yeah, we know. And its always a shit update too, nothing worth breaking mods for. Just break steam updates and move on.