this post was submitted on 13 May 2024
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[–] [email protected] 52 points 6 months ago (1 children)

Sounds like it's a shitty game if they're that worried

[–] [email protected] 17 points 6 months ago (2 children)

Its also a playtest.

I'll tell anyone who will listen not to buy a car thats been developed on a new platform for at least 3 years to give them time to find faults in the design in real world conditions. If your playtesting or in early access you are literally playing a prototype, a bunch of content creators spouting off about how its a buggy mess could put a stink on the whole project that people will remember even if its perfectly polished by launch.

[–] [email protected] 24 points 6 months ago

Playtests typically involves a full on NDA for this reason. If your playtest is aimed at creators that are allowed to stream it's not a playtest, it's a marketing exercise.

[–] [email protected] 12 points 6 months ago (2 children)

If it’s not ready to play, don’t do a playtest. They want to have their cake and eat it. The playtest is for publicity, not testing.

[–] [email protected] 1 points 6 months ago (1 children)

While I agree in principle you will never catch 100% of the bugs pre-launch, has there ever been a game that didnt need at least a few patches in the last 20 years?

Id be keen to read the exact wording of the clause "Dont say anything negative" and "dont say anything negative without talking to us first" are very different statements. I can understand the devs wanting a chance to say "Yep, we know about that and it will be fixed pre-launch" or "Ill put in a ticket to get that looked at ASAP" to the playtesters before they trash the game publicly.

[–] [email protected] 2 points 6 months ago

So, even at full release, there could be bugs. That makes the suppression of actual opinions worse. If people didn’t call out unfinished projects, they would not get fixed. If they want preorders, stop making buggy mess games.

[–] [email protected] 1 points 6 months ago (1 children)

If its ready to play, just release it, what's the point of a playtest if not to test it. Yeah there's the publicity too, but are we going to pretend that it can't do both.

[–] [email protected] 1 points 6 months ago (1 children)

Employees do testing, already covered by an NDA. Content creators do publicity. If they are restricted to no negative publicity, then they are not reliable and it’s dishonest.

[–] [email protected] 1 points 6 months ago (1 children)

Doesn't really matter. They seem to have back tracked on the negative publicity stuff

[–] [email protected] 1 points 6 months ago

Because the community response was negative. It didn't end up there by mistake. It was put there.

[–] [email protected] 18 points 6 months ago (2 children)

The content creators should work together to make a single bland “it’s fun 😶” video that all of them post. It would technically comply with the restriction.

[–] [email protected] 12 points 6 months ago (1 children)

Anytime something negative happens: "See? It's fun."

[–] [email protected] 10 points 6 months ago

"It's as fun as Marvel Rivals!" could become the new face of apathy and sarcasm.

[–] [email protected] 3 points 6 months ago

"It's okay" or "not the worst" or "not bad like xxx game" (where xxx is a bad game to compare to) are technically also not negative.

[–] [email protected] 3 points 6 months ago

What is the timeframe in the contract? The quotes only show a tiny excerpt of the whole contract.

I don't see anything unreasonable about this if the terms expire when the game releases or the review embargo lifts. Reviewers can't review pre-release copies of games until the embargo lifts.

If the non disparagement clause remains in effect after release, that's very bad. Impossible to tell which it is from the tiny excerpt provided.