Mass Effect Andromeda is mostly hated, but hot damn, it's disappointing that it was, because it brought back all the best aspects of the original Mass Effect and iterated upon them greatly. Open world planets to explore with a big, fun to drive vehicle.
I would say it's main failing was the story and the companions, which was generally forgettable, but the world building was quite good and the environments were beautiful.
For all the failures of the facial animations and dead eyes upon release, the actual game itself is really beautiful when it comes to scenic vistas and so on. Part of the trouble is you spend a large mount of the early game stuck inside samey indoor environments with these dead eyed NPCs, so when it came out, the opening of the game gave people a bad view by focusing you on the games worst offenses right out of the gate. That's a hard hill for a lot of people to climb over, understandably so.
I just think it was incredibly disappointing because it was in many ways a way stronger game (gameplay-wise and environment-wise) than Mass Effect 2/3. It was a huge step up in quality for the franchise, but because of a botched story and facial animations, it nearly killed the franchise entirely.
It was also one of those games that suffered from Gamergate bullshit. Complaints of Sarah Ryder not being attractive enough and complaints too many LGBT characters. I remember when I used to think EA was lying that they thought they won Worst Company from The Consumerist because they had anti-LGBT people doing write-in campaigns against them. I believe them now, even though it felt like they were hiding behind that at the time. Because those are bullshit complaints.
Also, is it just me or did Baldur's Gate 3 prove you could do a modern version of one of these games in the classic isometric overhead view style?
I'd love to see a Mass Effect style game in a modern isometric overhead view turn-based tactical combat type situation, like X-COM but more like an RPG than a tactical combat game with minor RPG elements.