this post was submitted on 13 Sep 2023
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So if i want to ruin a developer, I only need to install and deinstall all day?
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn't solve the core problem, but it at least prevents install-bombing like you are suggesting
https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs
I'd be interested to know how they're going to track this? They'd need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
Saw this screenshot on Mastodon. They won't tell how they're going to track it exactly but it sounds like some weird estimation work.