this post was submitted on 10 Dec 2023
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The MOBA genre is based off a mod for Warcraft 3 called Defense of the Ancients. DotA, being a mod, had lots of "quirks" (aka bugs) in the game play that kind of just became part of the flavor of the game. LoL was the first standalone MOBA, based off DotA and (iirc) developed by some of the people who worked on the original mod. LoL was designed as a standalone game but it recreated all the quirks of the mod because they were believed to be so important to the game.
Blizzard, when they made HotS, looked at some of the wonky, quirky things and said "This is dumb, let's strip that out and make it simpler." The result is a MOBA that's just as fun but less complex. I really enjoyed it a lot for that reason.
MOBA as a genre didn't come from WC3. There were quite a lot of predecessors to DotA, both in WC3 itself and in first StarCraft, namely Aeon of Strife is believed to be the first popular MOBA custom map out there.
Blizzard didn't decide that quirks of WC3 engine are dumb. Yes, they wanted to make a simpler MOBA, but the main reason for lack of funny stuff from WC3 is that they used Galaxy engine for the game, the same one StarCraft 2 was built upon.
And HotS feels less complex not because of Galaxy's vs WC3's quirks (the former has plenty, too), but because of lack of gold and shop, shared experience and an actual tutorial at the beginning of the game.