this post was submitted on 22 Jul 2023
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Writing
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I've been reading over this the last few days and thinking about what sort of materials I really want to dive into. What do I want to adopt and adapt from? What do I want to build off of? This advice has been great and gets me thinking about my creative process overall. I have a problem that I want to immediately start implementing the game mechanics before I even know what those game mechanics are going to truly represent. So I've been taking it slow, writing my design doc, writing my setting up, following that with the narrative or typical player path then writing up my mechanics with a specific section as to why and how they help deliver the experience the setting and narrative is trying to deliver.