this post was submitted on 05 Dec 2023
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Seems like Bethesda wants another go at this

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[–] [email protected] 17 points 11 months ago (11 children)

There's a lot of negativity here, and a lot of it is pretty justified. But I don't hate the idea of paid mods. Like if there's a way for authors like the ones the made Enderal or other really big mods to make some money off of it that's really great. Is Bethesda going to be fair about them? Probably not. Is Bethesda going to be competent with the system? Probably as competent as they are at anything else (derogatory).

But at least it's a way that you can make some money back for your work where you don't have to worry about chargebacks from trolls costing you more than the donations they were originally giving you. And this can be a pretty big problem for donation driven works. Someone donates $1, 200 times. Then charges them all back. Paypal charges you $15 processing fee for each chargeback. And you can contest it but who needs that? If Bethesda can be the entity brokering all of it, then they are the ones that take the chargeback risk.

So in theory, I don't hate it. But it will all depend on the implementation and competency of Bethesda (not looking good here).

[–] [email protected] 13 points 11 months ago (4 children)

My problem with it last time around, which was not the problem most people took with it, was how much of a cut Valve and Bethesda took before the mod maker saw any of that money. It's Valve's store and Bethesda's IP, sure, but if Bethesda was going to take that much of a cut, they should at least be spending some of that money on policing the bad actors in the paid mod scene to make sure it's all legit so that they earn their cut.

[–] [email protected] 5 points 11 months ago* (last edited 11 months ago)

and they still dont seem to be interested in offering the full toolchain for the engine, including official mesh and anim import/export plus documentation for the formats

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