this post was submitted on 02 Dec 2023
589 points (95.0% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54565 readers
447 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 11 months ago

The reason? The new deadpool IP shredded the contracts with the original game developers primarily because the voice actors weren’t the ones everyone is now accustomed to (mostly ryan reynolds).

Makes me wonder how out of touch those guys are that they see the only solution is the nuclear route. Even if there were more issues than just this, it seems like better options could be found.

Steam managed to allow the content owners to be able to download and install the game without any problems while also complying with the new terms surrounding the deadpool ip.

That's a very good example and I agree that's a much better way to do it.

I would think tho that this was more of a difference in how the original contracts were designed (e.g. Steam probably planned for this from day 1) but it's clear that wherever along the timeline the decision was made that Steam handled it way better than Sony.

I think one other angle we're probably missing is that Sony is in the movie industry in a big way, where Steam is not. From everything I've seen, film/movie/tv/music bigwigs are some of the greediest and most childish asshats in existence. Just look at the pettiness of their lawsuits.