this post was submitted on 03 Jun 2025
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TranscriptionThe GM: *Makes a clearly overpowered monster, intending for the party to flee.*

The Party:

[Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.]

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[–] [email protected] 15 points 3 days ago (1 children)

The other solution is to have an alternative 'out'. Like if the overpowered enemy doesn't actually want to kill the players, but knock them out and capture them. Or if there's an established (non–deus ex) rescuer who can come in and save them...preferably in a way that forces them to escape without removing the threat from being there in the future.

[–] [email protected] 7 points 3 days ago

Enemy clerics and paladins can be so tremendously badass. "I will bring you back to life just to kill you again for having the audacity to invade my temple, you Godless worm."

Then they keep gloating until the wizard casts Dimension Door or Boblin the Goblin shows up with his friends and throws a molotov.