this post was submitted on 28 May 2025
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Consider something like Elden Ring, where level-scaled bosses can basically end you in 1-3 hits. 9% or less means you have to be able to endure something like 10 attacks, prior to this kicking in. IMO, that means your foe is probably not at your level in the first place.
Then again, is anyone playing with a "blood knight" style build in games like this? Like, deliberately running around with 5% health, or just burning HP to get stat boosts? Just curious - that's not my style at all.
I did it in Ghost of Tsushima using that one sword set that doubled attacks when at or blow a certain health threshold (basically if the bar was red instead of white). But that isn't a hard game to begin with. It's more like Arkham than Dark Souls.
Red Tear Drop ring build in DS is actually really good; but you gotta be next to perfect to really get the most out of it.
Using ER specifically in refence, there are several buffs that you both spend health to apply, and ones that activate at certain health thresholds. If you look up ER non-magic boss 1shots. First one that comes to mind is the seppuku one where you stab yourself.
Several weapons also play around with healing on hit, so you can keep yourself at low thresholds fairly easily.
Alternatively, if you know the boss hits for 128 damage, you make a build with like 140 hp.