this post was submitted on 12 May 2025
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Epic has fortnite and the FUCKING UNREAL ENGINE THAT REPLACED THE QUAKE 2 ENGINE FOR BEING USED IN EVERYTHING.
I think they're on an even ground.
If you're building a game, and you build it on Unreal engine, so it's handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you'll pay Epic a smaller percentage than you'll pay Valve for hosting your exe file in cloud storage with some reviews and comments.
Think 5% vs 30%.
Yeah, sure. Epic recieved 5% of basically 90% of games being released from about 2003 to fuck knows when.
Yeah, for building most of those games. Valve has recieved 30% for doing fuck all. Why are you so adamantly defending them?
Valve literally hosts petabytes of game data and allows any user to download them at any time. That's not nothing, data storage is very expensive, and users are charged nothing for it. They provide a service to not only the customers, but also the developers. Steam has so many backend features that allow devs to skip so many networking steps that can otherwise be a huge nightmare. Not sure why you think they are literally just a webpage that has a purchase button next to a game.
providing an engine does not build the game.
I'm not defending valve, I'm attacking epic
Well good thing I said "most" of a game. Go ahead and write your game logic and then tell me how you get it to render graphics on a screen without any engine code.
Yeah, in the context of a discussion about whether or not Valve is overcharging customers.
Jesus Christ, keep up.