this post was submitted on 01 May 2025
126 points (100.0% liked)

Games

18879 readers
124 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
 

Electronic Arts Inc. is laying off hundreds of workers and canceling a Titanfall game that was in development at its Respawn Entertainment subsidiary.

Between 300 and 400 positions were eliminated, including around 100 at Respawn, according to a person familiar with the cuts. The company had about 13,700 employees at the end of March 2024.

“As part of our continued focus on our long-term strategic priorities, we’ve made select changes within our organization that more effectively aligns teams and allocates resources in service of driving future growth,” Justin Higgs, a spokesman for the Redwood City, California-based company, said in a statement.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] -1 points 4 days ago (1 children)

Would their size not be their detriment? I'm sure the people working there are passionate and want to deliver great quality experiences, but it also feels like games made by committee. Lacking soul and overarching vision, combined with a cash grab because all those people need to be paid.

[–] [email protected] 7 points 4 days ago (1 children)

It’s usually more like execs needing bonuses. Less people at places like these usually means 1 person is now doing the work of 2. “No, we’re not backfilling these roles.” Queue collective groan from everyone left as they start to prepare their resumes.

[–] [email protected] 3 points 4 days ago (1 children)

Big companies profit from the labour of hardworking creatives. I'm just wondering how a company of their size can make good games with an incompetent leadership.

I'm saying making games with budgets like theirs should be a dream and the results should be insane, but it's up to management to make it happen. Instead they choose to rid themselves of talent and pocket the money.

[–] [email protected] 3 points 4 days ago

Yeah, you would think they’d be given the space to make something amazing, but the execs ruin it for everyone with insane deadlines, constant layoffs, and forcing devs to put in questionable moneymaker mechanics.

There’s been a constant squeeze in tech for years now. You’re always expected to be faster and more efficient at each interval and it never eases up. I’d be happy to wait longer for a game if it means the devs aren’t stuck in a grueling loop that burns folks out and drains the end result of its soul.

On top of that, games are insanely hard to make. So many system configurations and variables that can wreak havoc.