this post was submitted on 01 May 2025
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Would their size not be their detriment? I'm sure the people working there are passionate and want to deliver great quality experiences, but it also feels like games made by committee. Lacking soul and overarching vision, combined with a cash grab because all those people need to be paid.
It’s usually more like execs needing bonuses. Less people at places like these usually means 1 person is now doing the work of 2. “No, we’re not backfilling these roles.” Queue collective groan from everyone left as they start to prepare their resumes.
Big companies profit from the labour of hardworking creatives. I'm just wondering how a company of their size can make good games with an incompetent leadership.
I'm saying making games with budgets like theirs should be a dream and the results should be insane, but it's up to management to make it happen. Instead they choose to rid themselves of talent and pocket the money.
Yeah, you would think they’d be given the space to make something amazing, but the execs ruin it for everyone with insane deadlines, constant layoffs, and forcing devs to put in questionable moneymaker mechanics.
There’s been a constant squeeze in tech for years now. You’re always expected to be faster and more efficient at each interval and it never eases up. I’d be happy to wait longer for a game if it means the devs aren’t stuck in a grueling loop that burns folks out and drains the end result of its soul.
On top of that, games are insanely hard to make. So many system configurations and variables that can wreak havoc.