this post was submitted on 16 Nov 2023
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This was something I started wondering about when I was reading a thread about Star Citizen, and about how space combat flight games were much less-common than they had been at one point, how fans of the genre were hungry for new entrants.

Looking at this list:

https://en.wikipedia.org/wiki/List_of_space_flight_simulation_games#Space_combat_games

...there really were far more games in the genre being released in the late 1990s and early 2000s than there have been recently.

A similar sort of phenomenon occurred for World War II first-person shooters.

https://en.wikipedia.org/wiki/List_of_World_War_II_video_games

Back around the same time period, there was a glut of games in the genre, and they really have fallen off quite a bit.

Whether it's a genre like these two, that hasn't seen many new entrants recently, or a genre that just never grew as much as you'd like, what genre would you like to see more of?

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[–] [email protected] 9 points 11 months ago* (last edited 11 months ago) (3 children)

I'd like multiplayer shooters that put emphasis on clean visuals designed to transmit information as well as more emphasis on movement.

Even with all the hats, visibility in TF2 is a masterpiece compared to 90% of games. One team always bright red, one team is always bright blue. The maps aren't full of noisy scenery and still look great.

[–] [email protected] 2 points 11 months ago (1 children)

Counter Strike 2 has recently been released. Valorant and Overwatch also seems to fit the description.

[–] [email protected] 3 points 11 months ago

Valorant I can't speak to, since I can't play it on Linux.

CS I've played a lot of and it's fantastic just a bit too slow paced/tactical for me. Your right though that it's a fantastically designed game and a really good shout.

Overwatch I strongly disagree with. The maps have clean lines, but with the character design, abilities, and UI they clearly prioritise being flashy over anything else. It's really visually loud for the sake of it and too much for me.

[–] [email protected] 1 points 11 months ago (1 children)

Yeah... Diabotical looked like a promising update to AFPS (which is what I'd say you're describing), but it didn't change enough of the formula (I blame the weapon design choices) and it launched on EGS instead of steam.

[–] [email protected] 1 points 11 months ago (1 children)

Yeah, I kind of intentionally avoided saying AFPS because unfortunately these days that tends to mean (like with diabotical) games which are desperate to be the most hypercompetitive aspects of quake. Duels or FFA aren't really my thing, give me teams and objectives!

Perhaps unsurprisingly UT2k4 is one of my favorite of all time

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago)

Diabotical did do teams and objectives. I think what really needs to happen to bring the genre back to life though is for there to be a really good campaign tied to a really good multiplayer experience that brings in some new weapon design instead of the Quake meta weapons with minor tweaks.

UT4 was looking promising in terms of multiplayer before Epic killed the project.

You might like roboquest it's a very recent game that's not PvP but has a lot of AFPS characteristics.

IDK, kinda feels like we need idSoftware to do a new Quake with new story and new weapons even if they don't call it Quake (or to release a DOOM multiplayer experience that is actually fun).

[–] [email protected] 1 points 11 months ago

Well, there's another Quake 3 clone attempt every few years and every time no one cares. Diabotical made me especially sad because it shook the forumula up in some very smart ways and the Wipeout game mode needs to be stolen by pretty much everyone (and won't be).